MAIN_DEFINITIONS
  SIZE 100 70
  TICK 0
  PLAYER_NUMBER 1
  FOG_TYPE 0
  FOGSIDES 1 2 3 4 5 6 7 8
  MAP_GBI map_small.gbi
  MUCHY_RECT 0 0 0 0
  EAGLES 10 50
  WAVES 0
  WATER_COLORS 707400 3 DEE7B5 3 0000
END_OF_MAIN_DEFINITIONS

HEXES
  LINE 0 0 99
    t4v6 t4v6 t4v6 t4v6 t4v6 t4v6 t4v6 t4v2sa t4sK t4 t4 t4 t4 t4 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4sXf8 t4v4s9f8 t4v5f8 t4v5 t4v5 t4v2sSf8 t4sK t4 t4s9f8 t4r6v1snf8 t4r6v7sn t4r6vD t4r6vD t4r6v7sqf8 t4r6v1sqf8 t4r6sCf8 t4 t4 t4f8 t4f8 t4f8 t4 t4f8 t4r6s9f8 t4r6v1snf8 t4r6v7snf8 t4r6vDsff8 t4r7vIf8 t4r7vIf8 t4r7vIf8 t4r7vIf8 t4r7vIf8 t4r7vIf8 t4r7vIf8 t4r7vIf8 t4r7vIf8 t4r7vIf8 t4r7vIf8 t4r7vIf8 t4r7vIf8 t4r6vIf8 t4r6vDsif8 t4r6v7sq t4r6v1sq t4sC t4f8 t4sAf8 t4v1sIf8 t4v3sQf8 t4v6 t4v6 t4v6 t4v6 t4v6 t4v6 t4v6 t4v6
  LINE 1 1 100
    t4v6 t2v6 t2v6 t2v6 t2v6 t2v6 t2v2sa t2sK t2 t2 t2 t2 t2 t2 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2 t2f8 t2sXf8 t2v4s9f8 t2v5f8 t2v5f8 t2v5 t2v5f8 t2v2sS t2sK t2f8 t2s9 t2r6v1sn t2r6v7sm t2r6v7sm t2r6v7srf8 t2r6v1sqf8 t2r6sCf8 t2f8 t2 t2 t2f8 t2f8 t2f8 t2f8 t2r6s9f8 t2r6v1snf8 t2r6v7snf8 t2r6vDsff8 t2r7vIf8 t2r7vIf8 t2r7vIf8 t2r7vIf8 t2r7vIf8 t2r7vIf8 t2r7vIf8 t2r7vIf8 t2r7vIf8 t2r7vIf8 t2r7vIf8 t2r7vIf8 t2r7vIf8 t2r7vIf8 t2r6vIf8 t2r6vDsif8 t2r6v7sqf8 t2r6v1sq t2sCf8 t2sAf8 t2v1sIf8 t2v3sQf8 t2v6f8 t2v6 t2v6 t2v6 t2v6 t2v6f8 t2v6f8 t2v6 t4v6
  LINE 2 1 100
    t4v6 t2v6 v6 v6 v6 v6 v2saf8 sKf8 "" f8 f8 "" "" f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sXf8 v4s9f8 v5f8 v5f8 v5f8 v5f8 v5 v2sS sKf8 "" s8 r6v1smf8 r6v1smf8 r6v6s8f8 r6v1sqf8 r6sCf8 f8 f8 f8 "" f8 f8 f8 s9f8 r6v1snf8 r6v7snf8 r6vDsff8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r6vIf8 r6vDsif8 r6v7sqf8 r6v1sqf8 sCf8 sCf8 v1sIf8 v3sQf8 v6f8 v6 v6 v6f8 v6f8 v6f8 v6f8 t2v6f8 t4r2v6
  LINE 3 2 101
    t4v2sW t2v6 v6 v6 v6 v2sa sKf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sXf8 v4s9f8 v5f8 v5f8 v5f8 v5f8 v5 v2sSf8 sKf8 "" "" s8f8 s8f8 r6v1sff8 r6v6f8 r6sqf8 f8 f8 "" f8 f8 "" f8 f8 r6s9f8 r6v1snf8 r6v7snf8 r6vDsff8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r6vIf8 r6vDsif8 r6v7sqf8 r6v1sq sC sCf8 v1sIf8 v3sQf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6 t2r2v6 t4r2v6
  LINE 4 2 101
    t4sGf8 t2v2sWf8 v2sW v3sO v2sb v2sb sKf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sXf8 v4s9f8 v5f8 v5f8 v5f8 v5f8 v5 v5f8 v2sSf8 sKf8 "" f8 f8 r6snf8 r6v6f8 r6sqf8 f8 f8 f8 f8 "" f8 "" f8 r6s9f8 r6v1snf8 r6v7snf8 r6vDsff8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIsIf8 r6vIsIf8 r6vIsIf8 r6vIsIf8 r6vIsIf8 r6vIsJf8 r6vIf8 r7vIf8 r6vDsif8 r6v7sqf8 r6v1sq sCf8 sCf8 v1sIf8 v3sQf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 t2v6f8 t4r2v6
  LINE 5 3 102
    t4sGf8 t2sGf8 sO sT sL sL f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sXf8 v4s9f8 v5f8 v5f8 v5f8 v5f8 v5 v5f8 v2sSf8 sKf8 f8 f8 f8 f8 r6smf8 r6v6f8 r6sqf8 f8 f8 f8 f8 "" f8 f8 s9f8 r6v1snf8 r6v7snf8 r6vDsff8 r7vIf8 r7vIf8 r7vIf8 r7vIf8 r7vIsIf8 r6vIsIf8 r6vIsIf8 r6vKf8 r6vKf8 r7vKf8 r7vKf8 r7vKf8 r6vIsKf8 r7vIf8 r6vDsif8 r6v7sqf8 r6v1sq sC sCf8 v1sIf8 v3sQf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6 v6 v6 t2v6 t4r2v6
  LINE 6 3 102
    t4f8 t2f8 f8 f8 f8 "" f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sXf8 v4s9f8 v5f8 v5f8 v5f8 v5f8 v5f8 v5f8 v2sSf8 sKf8 f8 f8 f8 f8 f8 r6smf8 r6srf8 f8 f8 f8 f8 f8 f8 "" f8 r6s9f8 r6v1snf8 r6v7snf8 r6vDsff8 r7vIf8 r7vIf8 r6vIsIf8 r6vIsIf8 r6vKf8 r6vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r6vIsKf8 r7vIf8 r6vDsif8 r6v7sqf8 r6v1sq sC sC v1sIf8 v3sQf8 v6f8 v6f8 v6f8 v6 v6 v6 v6 v6 v6 t2v6 t4r2v6
  LINE 7 4 103
    t4f8 t2f8 f8 f8 f8 "" f8 "" f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sXf8 v5f8 v5f8 v5f8 v5f8 v5f8 v5f8 v5f8 v2sSf8 sKf8 f8 f8 f8 f8 f8 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 r6v1snf8 r6v7snf8 r6vDsff8 r7vIf8 r7vIsIf8 r6vIsIf8 r6vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r6vKf8 r6vIsKf8 r6vDsif8 r6v7sq r6v1sq sC sCf8 v1sIf8 v3sQf8 v6f8 v6f8 v6 v6 v6 v6 v6 v6 v6 r2v6 t2r2v6 t4r2v6
  LINE 8 4 103
    t4f8 t2f8 f8 f8 f8 "" f8 f8 f8 f8 r6f8 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sPf8 v4s9f8 v5f8 v5f8 v5f8 v5f8 v5f8 v5f8 v2sSf8 sKf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sHf8 r6v2snf8 r6v8snf8 r6vEsnf8 r7vIsIf8 r6vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r6vKf8 r6vEsqf8 r6v8sqf8 r6v2sq r6sK sC v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6 v6 v6 v6 v6 v6 r2v6 t2r2v6 t4r2v6
  LINE 9 5 104
    t4f8 t2f8 f8 f8 f8 "" f8 f8 f8 r6f8 r6sof8 r6spf8 r6shf8 f8 r6f8 r6f8 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sPf8 v4s9f8 v5f8 v5f8 v5f8 v5f8 v5f8 v5f8 v2sSf8 sKf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sHf8 r6v2snf8 r6v8snf8 r6vEsnf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r6vEsqf8 r6v8sqf8 r6v2sq r6sLf8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 r2v6f8 t2r2v6f8 t4r2v6
  LINE 10 5 104
    t4 t2f8 f8 f8 f8 "" "" r6f8 r6f8 r6sof8 r6sof8 r6v6sgf8 r6v5spf8 r6spf8 r6spf8 r6spf8 r6spf8 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sPf8 v4s9f8 v5f8 v5f8 v5f8 v5f8 v5f8 v5f8 v2sSf8 sKf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sHf8 r6v2snf8 r6v8snf8 r6vEsnf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r6vKf8 r6vEsqf8 r6v8sqf8 r6v2sq r6sK f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 r2v6f8 r2v6f8 t2r2v6 t4r2v6
  LINE 11 6 105
    t4f8 t2f8 f8 f8 f8 "" r6f8 r6sof8 r6sof8 r6v6sgf8 r6v6sgf8 r6vBf8 r6v6sif8 r6v6f8 r6v6f8 r6v6f8 r6spf8 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 sXf8 v4s9f8 v5f8 v5f8 v5f8 v5f8 v5f8 v5f8 v5f8 v2sSf8 sKf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 r6v2snf8 r6v8snf8 r6vEsnf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r6vIsLf8 r6vEsrf8 r6v8sqf8 r6v2sqf8 r6sKf8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6 v6 v6 v6 v6 v6 v6 r2v6 r2v6 r2v6 t2r2v6 t4r2v6
  LINE 12 6 105
    t4f8 t2f8 f8 f8 f8 f8 f8 r6snf8 r6v6f8 r6v6sff8 r6vBf8 r6vBf8 r6v6sif8 r6v6f8 r6v6f8 r6v6f8 r6v6f8 r6spf8 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 sXf8 v4s9f8 v5f8 v5f8 v5f8 v5f8 v5f8 v5f8 v2sSf8 sKf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sPf8 r6v3snf8 r6v9snf8 r6vFsef8 r6vFsef8 r6vFsef8 r6vFsef8 r6vFsef8 r6vFsef8 r7vKf8 r7vKf8 r7vKf8 r7vKf8 r6vFsjf8 r6vFsjf8 r6vDsjf8 r6v8srf8 r6v2sqf8 r6sKf8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6 v6 v6 v6 v6 v6 v6 r2v6 r2v6 r2v6 t2r2v6 t4r2v6
  LINE 13 7 106
    t4f8 t2f8 f8 f8 f8 f8 f8 r6smf8 r6smf8 r6v5smf8 r6v6sef8 r6v6sjf8 r6v6f8 r6v6f8 r6v6f8 r6v6f8 r6v6f8 r6sqf8 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 sXf8 v4s9f8 v5f8 v5f8 v5f8 v5f8 v5f8 v5f8 v2sSf8 sKf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f#88 f8 f8 f8 r6sPf8 r6v3snf8 r6v9smf8 r6v9smf8 r6v9smf8 r6v9smf8 r6v9smf8 r6v9smf8 r6vFsef8 r6vFsef8 r6vFsef8 r6vFsef8 r6vFsjf8 r6v9srf8 r6v9srf8 r6v7srf8 r6v2srf8 r6sKf8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6 r2v6 r2v6 r2v6 r2v6 r2v6 t2r2v6 t4r2v6
  LINE 14 7 106
    t4f8 t2f8 f8 f8 f8 f8 f8 f8 f8 r6sef8 r6smf8 r6v6f8 r6v6f8 r6srf8 r6srf8 r6srf8 r6srf8 r6srf8 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 sXf8 v4s8f8 v5f8 v5f8 v5f8 v5f8 v5f8 v2sSf8 sKf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sOf8 r6v3smf8 r6v3smf8 r6v3smf8 r6v3smf8 r6v3smf8 r6v3smf8 r6v9smf8 r6v9smf8 r6v9smf8 r6v9smf8 r6v9smf8 r6v9srf8 r6v3srf8 r6v3srf8 r6v1srf8 r6sLf8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 r2v6 r2v6 r2v6 r2v6 r2v6 t2r2v6 t4r2v6
  LINE 15 8 107
    t4f8 t2f8 f8 f8 f8 f8 f8 f8 f8 r6f8 r6smf8 r6smf8 r6srf8 r6f8 r6f8 r6f8 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 sWf8 v2sOf8 v5f8 v5f8 v5f8 v5f8 v2sSf8 sKf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sOf8 r6sOf8 r6sOf8 r6sOf8 r6sOf8 r6sOf8 r6v3smf8 r6v3smf8 r6v3smf8 r6v3smf8 r6v3smf8 r6v3smf8 r6v3srf8 r6sTf8 r6sTf8 r6sDf8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 r2v6f8 r2v6f8 r2v6 r2v6 r2v6 r2v6 t2r2v6 t4r2v6
  LINE 16 8 107
    t4f8 t2f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6f8 r6f8 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 sGf8 v2sOf8 v2sOf8 v2sOf8 v2sOf8 v2sTf8 sKf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r2f8 r2f8 r2f8 r2f8 r6sOf8 r6sOf8 r6sOf8 r2sOf8 r2sOf8 r2sOf8 r2sOf8 r6sTf8 f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6 r2v6 r2v6 t2r2v6 t4r2v6
  LINE 17 9 108
    t4f8 t2f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 sGf8 sGf8 sGf8 sGf8 sGf8 sLf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 r2v6f8 r2v6f8 v6f8 v6f8 r2v6f8 t2r2v6 t4r2v6
  LINE 18 9 108
    t4f8 t2f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 r2v6 t2r2v6f8 t4r2v6
  LINE 19 10 109
    t4f8 t2f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6 v6f8 r2v6f8 t2r2v6 t4v6
  LINE 20 10 109
    t4f8 t2f8 r6f8 r6sIf8 r6sJf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sAf8 sAf8 r6sAf8 r6sAf8 r6sAf8 r6sAf8 r6sAf8 r6sBf8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 r6v6sAf8 r6v6sYf8 r6v6sYf8 r6v6sYf8 r6v6sgf8 r6v6sgf8 r6v6shf8 r6v6shf8 v6f8 t2v6 t4v6
  LINE 21 11 110
    t4f8 t2r6sAf8 r6sYf8 r6v2sJf8 r6sRf8 r6sRf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sAf8 r6sYf8 r6v1sYf8 r6v1sYf8 r6v1sYf8 r6v1sYf8 r6v1sYf8 r6v1sof8 r6v1spf8 r6sBf8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 r2v6f8 r2v6f8 v6f8 r6v6s9f8 r6v7sof8 r6vAsQf8 r6vAsQf8 r6vAsYf8 r6vBsof8 r6vBsof8 r6vBspf8 r6v6sh v6sB t2v6 t4v6
  LINE 22 11 110
    t4f8 t2r6s9f8 r6v1sPf8 r6v4f8 r6v3spf8 r6v3spf8 r6sRf8 f8 f8 f8 f8 f8 f8 f8 f8 r6sAf8 r6v1sof8 r6v4sof8 r6v5sgf8 r6v5sgf8 r6v5sgf8 r6v5sgf8 r6v5sgf8 r6v7sRf8 r6v1sqf8 r6sCf8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sAf8 r6sAf8 r6sBf8 sBf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 v6s9f8 r6v7snf8 r6vDsQf8 r6vDsQf8 r6vDsQf8 r6vEsof8 r6vHsof8 r6vHspf8 r6vBsp r6v7sp t2v6sB t4v6
  LINE 23 12 111
    t4r6s9f8 t2r6v1sPf8 r6v4f8 r6v4sof8 r6v9sBf8 r6v3sqf8 r6sSf8 f8 f8 f8 f8 f8 f8 f8 r6sAf8 r6v1sof8 r6v7sPf8 r6vAf8 r6vAf8 r6vAf8 r6vAf8 r6vAf8 r6vAf8 r6v4sqf8 r6saf8 r6f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sAf8 r6sAf8 r6v1sof8 r6v1sof8 r6v1spf8 sBf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r6v6sXf8 r6vAsnf8 r6vGsQf8 r6vGsQf8 r6vGsYf8 r6vKsof8 r6vNsRf8 r6vHsp r6vDsp r6v7sp t2v6sB t4v6
  LINE 24 12 111
    t4f8 t2r6sHf8 r6v2sHf8 r6v4snf8 r6vAf8 r6v4sqf8 r6saf8 f8 f8 f8 f8 f8 r6f8 r6sAf8 r6sAf8 r6v1sof8 r6v7f8 r6v7sOf8 r6v4srf8 r6v4smf8 r6v7sOf8 r6v7sOf8 r6v7sTf8 r6v4srf8 r6saf8 r6f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sAf8 r6v1sof8 r6v1sof8 r6v7f8 r6v7f8 r6v1sqf8 sCf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 r2f8 f8 s9f8 v1sHf8 v3sPf8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6s9f8 r6v7snf8 r6vDsnf8 r6vJf8 r6vJs9f8 r6vKsnf8 r6vQ r6vKsq r6vJsC r6vDsq t2r6v7sq t4v6sC
  LINE 25 13 112
    t4f8 t2r6sHf8 r6v2sGf8 r6v4smf8 r6v4srf8 r6saf8 f8 f8 f8 f8 f8 r6sAf8 r6sQf8 r6v1sof8 r6v1sof8 r6v7f8 r6v1srf8 r6v1srf8 r6v1sOf8 r6v1smf8 r6v1smf8 r6v1smf8 r6v1srf8 r6sbf8 r6f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 r6s9f8 r6v1snf8 r6v7sIf8 r6v7sJf8 r6v7f8 r6v1sqf8 r6sCf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r2f8 r2f8 r2f8 r2f8 r2f8 f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6s9f8 r6v7snf8 r6vDsnf8 r6vJf8 r6vJf8 r6vJs8f8 r6vKsmf8 r6vKsrf8 r6vJsCf8 r6vDsq r6v7sq t2v6sC t4v6
  LINE 26 13 112
    t4f8 t2f8 r6sGf8 r6sWf8 r6sWf8 r6sbf8 f8 f8 f8 f8 f8 r6sAf8 r6v1sof8 r6v3sof8 r6v7sJf8 r6v7f8 r6v1srf8 r6sDf8 r6sDf8 r6s8f8 r6s8f8 r6s8f8 r6s8f8 r6sDf8 r6f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 s9f8 r6v1snf8 r6v7sHf8 r6v9f8 r6v7sKf8 r6v7f8 r6v1sqf8 r6sCf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r2f8 f8 f8 f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6s9f8 r6v7snf8 r6vDsnf8 r6vJf8 r6vJf8 r6vJs8f8 r6vJs8f8 r6vJsDf8 r6vJf8 r6vDsq t2r6v7sq t4v6sC
  LINE 27 14 113
    t4f8 t2f8 f8 f8 f8 f8 f8 f8 f8 sIf8 r6sQf8 r6v1sof8 r6v7sIf8 r6v9f8 r6v7sJf8 r6v1sqf8 r6sCf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 r6s8f8 r6v1smf8 r6v3smf8 r6v3smf8 r6v7f8 r6v1sqf8 r6sCf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r6v6s9f8 r6v7snf8 r6vDsnf8 r6vJf8 r6vJf8 r6vJ r6vJ r6vDsr r6vDsr r6v7sq t2v6sC t4v6
  LINE 28 14 113
    t4f8 t2f8 f8 f8 f8 f8 f8 f8 f8 sHf8 r6v2s9f8 r6v3f8 r6v3snf8 r6v9sIf8 r6v9sJf8 r6v3sqf8 r6sSf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 r6s8f8 r6sOf8 r6sOf8 r6v1smf8 r6v7f8 r6v1sqf8 r6sCf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r6v6s9f8 r6v7snf8 r6vDsmf8 r6vDsmf8 r6vJf8 r6vJf8 r6vDsrf8 r6v7sr r6v7sr t2v6sC t4v6
  LINE 29 15 114
    t4f8 t2 f8 f8 f8 f8 f8 f8 f8 r6sPf8 r6v3f8 r6v3sHf8 r6v5snf8 r6vBf8 r6v5sqf8 r6sif8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 r6f8 r6f8 r6s8f8 r6v1smf8 r6v7f8 r6v1sqf8 sCf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 v6f8 r6v6s8f8 r6v7smf8 r6v7smf8 r6vDsmf8 r6vJf8 r6vDsrf8 r6v7srf8 r6v6sD v6sD t2v6 t4v6
  LINE 30 15 114
    t4rA t2f8 f8 f8 f8 f8 f8 f8 f8 r6sHf8 r6v2s8f8 r6v1sLf8 r6v1smf8 r6v7sWf8 r6v7sbf8 r6v1sqf8 r6sCf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 r6f8 r6s8f8 r6v1smf8 r6v1srf8 r6sCf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 v6f8 r6v6s8f8 r6v6s8f8 r6v7smf8 r6vDsmf8 r6vDsrf8 r6v7srf8 r6v6sDf8 r6v6 t2v6 t4v6
  LINE 31 16 115
    t4rA t2rAf8 rAf8 f8 f8 f8 f8 f8 f8 r6sGf8 r6sLf8 r6s8f8 r6v1smf8 r6v7f8 r6v1srf8 r6sCf8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 "" f8 f8 f8 r6s8f8 r6s8f8 sDf8 f8 "" f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 v6f8 v6f8 v6f8 r6v6s8f8 r6v7smf8 r6v7smf8 r6v7srf8 r6v6sDf8 r6v6f8 v6 t2v6 t4v6
  LINE 32 16 115
    t4rA t2rAf8 rAf8 rAf8 rAf8 rAf8 f8 fO fO f8 f8 r6f8 r6s8fO r6v1smfO r6v1srfO r6sDfO fO f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 "" f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 r2v6f8 r2v6f8 v6f8 v6f8 v6f8 r6v6s8f8 r6v6s8f8 r6v6s8f8 r6v6sDf8 v6f8 v6f8 t2v6f8 t4v6
  LINE 33 17 116
    t4rA t2rAf8 rAf8 rAfO rAfO rAfO fO fO "" f8 f8 f8 r6s8fO r6s8fO r6sDfO fO fO f8 fO f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 "" f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 r6v6f8 r6v6f8 v6f8 v6f8 v6f8 t2v6 t4v6
  LINE 34 17 116
    t4rA t2rA rAfG rAfG rAfG rAfO rAfO rAfO fO "" f8 "" fO fO fO fG fG fO fO fO fO f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6 t2v6 t4v6f8
  LINE 35 18 117
    t4fG t2rAfG rAfG rAfG rAfG rAfG rAfI rAfI rAfI "" "" fO fO fO fO fO fO fO rAfO rAfO rAfO rAfO rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 r6sQf8 r6sQf8 r6sRf8 r6sRf8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 "" "" f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6 t2v6f8 t4v6f8
  LINE 36 18 117
    t4fG t2fG rAfG rAfI rAfI rAfI rAfI rAfI rAfI rAf2 rAf2 rAf2 rAfQ fO fO fO fO fO rAfO rAfO rAfOS rAfO rAfO rAfO rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sPf8 r6v3sof8 r6v3sof8 r6v3spf8 r6sRf8 r6sRf8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 t2v6f8 t4v6f8
  LINE 37 19 118
    t4sRfG t2fI fI rAfI rAfI rAfI rAfI rAfI rAfI rAfI rAfI rAfQ rAfQ rAfQ fO rAfO rAfO rAfO rAfO rAfO rAfOS rAfO rAfO rAfO rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sPf8 r6v3snf8 r6v9f8 r6v9f8 r6v3spf8 r6v3spf8 r6sRf8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 t2v6f8 t4v6f8
  LINE 38 19 118
    t4v3fG t2sRfI fI fI fI rAfI rAfI rAfI rAfI rAfI rAfI rAfI rAfQ rAfQ rAfQ rAfQ rAfO rAfO rAfO rAfO rAfO rAfO rAfO rAfO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sPf8 r6v3snf8 r6v9f8 r6v9f8 r6v9f8 r6v3sqf8 r6sRf8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 v1sHf8 v3sPf8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 r2v6f8 r2v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 t2v6f8 t4v6f8
  LINE 39 20 119
    t4v3sRfI t2sRfI fI fI fI fI rAfI rAfI rAfI rAfI rAfI rAfI rAfQ rAfQ rAfQ rAfO rAfO rAfO rAfO rAfO fO fO fO f8 fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sOf8 r6v3smf8 r6v3smf8 r6v5sWf8 r6v3smf8 r6v3f8 r6sRf8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s9f8 r6v1sff8 r6v6f8 r6v6f8 r6v6f8 r6v6f8 v6f8 v6f8 v6f8 v6f8 r2v6f8 r2v6f8 r2v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 t2v4sLf8 t4v4sLf8
  LINE 40 20 119
    t4v6fI t2v3sRfI sRfI fI fI fI fI fI rAfI rAfI rAfI rAfI rAfQ rAfQ rAfQ rAfO rAfO rAfO rAfO rAfO fO fO fO f8 fO fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sOf8 r6v2s8f8 v3sHf8 r6v5f8 r6v3sof8 r6v3spf8 r6sRf8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6snf8 r6v6sIf8 r6v6sof8 r6v6sof8 r6v6sof8 r6v6sof8 r6v6spf8 v6sBf8 v6f8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v4sLf8 t2v4sLf8 t4v3sDf8
  LINE 41 21 120
    t4v6fI t2v3sRfI sRfI fI fI fI fI fI fI rAfI fI fI rAfQ rAfQ rAfO rAfO rAfO rAfQ fO fO fO f8 fO fO fO fO fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2sHf8 v4sPf8 r6v5sYf8 r6v9f8 r6v3spf8 r6sRf8 r6sRf8 r6sRf8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6snf8 r6v6sof8 r6v8sof8 r6vCsJf8 r6vCf8 r6vCsof8 r6vCspf8 r6v7spf8 r6v6sBf8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v4sLf8 v3sDf8 t2v3sDf8 t4v3f8
  LINE 42 21 120
    t4v6 t2v6fI v3sRfI sRfI sRfI fI fI fI fI fI fI fI fI fQ rAfO rAfO fO fQ fQ fQ fO f8 fO fO fO fO fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2sHf8 v4sPf8 v7sHf8 v9f8 v9f8 r6v3spf8 r6v3spf8 r6v3spf8 r6sRf8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6snf8 r6v6snf8 r6vCsHf8 r6vEsQf8 r6vCshf8 r6vCsmf8 r6vIf8 r6vDshf8 r6v7sqf8 r6v6sCf8 r2v6f8 r2v6f8 r2v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v4sKf8 v3sCf8 t2v3f8 t4v3f8
  LINE 43 22 121
    t4v6 t2v6fI v3sRfI v3sRfI sRfI fI fI fI fI fI fI fI fI fO fO fQ fQ fQ fQ fQ fO fO fO fO fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2sHf8 v4sPf8 v7sHf8 v9f8 v9f8 v9f8 r6v9f8 r6v9f8 r6v3sqf8 r6sSf8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6snf8 r6v6snf8 r6vCsHf8 r6vEsPf8 r6vHf8 r6vCsef8 r6vCsmf8 r6vIf8 r6vCsqf8 r6v6sqf8 r2v6f8 r2v6f8 r2v6f8 r2v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v4sKf8 v3sCf8 v3f8 t2v3f8 t4v3f8
  LINE 44 22 121
    t4v6 t2v6fG v6fI v6fI v3sRfI sRfI sRfI fI fI fI fI fI fI fO fQ fQ fQ fQ fQ fO fO fO fO fO fO fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2sPf8 v5sXf8 v9f8 v9f8 v9f8 v9f8 r6v3srf8 r6v3srf8 r6sSf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6snf8 r6v6snf8 r6vCsHf8 r6vEsOf8 r6vCsjf8 r6vCf8 r6vCsmf8 r6vIf8 r6vCsqf8 r6v6sqf8 r2v6f8 r2v6f8 r2v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v4sKf8 v3sCf8 t2v3f8 t4v3f8
  LINE 45 23 122
    t4v6 t2v6fG v6fI v6fI v3sRfI v3sRfI sRfI fI fI fI fI fI fO fQ fQ fQ fQ fQ fQ fO fQ fO fO fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 r6v2f8 r6v2sOf8 r6v3smf8 v9f8 v9f8 v9f8 r6v3srf8 r6sTf8 r6sTf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6snf8 r6v6snf8 r6vCsGf8 r6vCsLf8 r6vCf8 r6vCf8 r6vCsmf8 r6vCsrf8 r6v6sqf8 v6f8 r2v6f8 r2v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v4sKf8 v3sCf8 v3f8 t2v3f8 t4v3f8
  LINE 46 23 122
    t4v6fG t2v6 v6fG v6fI v6fI v6fI v3sRfI sRfI sRfI fI fI fI fQ fQ fQ fQ fQ fQ fQ fQ fQ fO fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sHf8 r6v2f8 r6sLf8 r6sOf8 r6v3smf8 r6v3smf8 r6v3smf8 r6v3srf8 r6sTf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6smf8 r6v6smf8 r6v6smf8 r6v6smf8 r6v6smf8 r6vCf8 r6vCf8 r6vCf8 r6v6sqf8 v6f8 r2v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v4sKf8 v3sCf8 v3f8 t2v3f8 t4v3f8
  LINE 47 24 123
    t4v6fG t2v6fG v6fG v6fI v6fI v6fI v3sRfI v3sRfI sRfI fI fI fQ fQ fQ fQ fQ fQ fQ fQ fQ fQ fO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sGf8 sLf8 f8 r6sOf8 r6sOf8 r6sOf8 r6sOf8 r6sTf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6smf8 r6smf8 r6smf8 r6smf8 r6v6smf8 r6v6smf8 r6vCf8 r6v6srf8 r6v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v6f8 v4sKf8 v3sCf8 v3f8 v3f8 t2v3f8 t4v3f8
  LINE 48 24 123
    t4v6fI t2v6fG v6fG v6fG v6fI v6fI v6fI v6fI v3sRfI sRfI sRfI sRfI sRfQ sRfQ sRfQ fQ fQ fQ fQ fQ fQ fA f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6f8 r6f8 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6f8 r6smf8 r6smf8 r6v6smf8 r6v6srf8 r6v1sjf8 r6v1sef8 v3sOf8 v3sOf8 v3sOf8 v3sOf8 v6f8 v6f8 v4sKf8 v3sCf8 v3f8 v3f8 t2v3f8 t4v3f8
  LINE 49 25 124
    t4v6fI t2v6fI v6fI v6fI v6fI v6fI v6fI v6fI v3sRfI v3sRfI v3sRfI v3sRfQ v3sRfQ v3sRfQ sRfQ fQ fQ fQ fQ fQ fA f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6f8 r6f8 r6smf8 r6smf8 r6srf8 r6s8f8 v1sGf8 v1sGf8 v1sGf8 v1sGf8 v3sOf8 v3sOf8 v4sLf8 v3sCf8 v3f8 v3f8 v3f8 t2v3f8 t4v3f8
  LINE 50 25 124
    t4v6fI t2v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fQ v6fQ v3sRfQ sRfQ fQ fQ fQ fQ fQ fA f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s8f8 s8f8 s8f8 s8f8 v1sGf8 v1sGf8 v1sOf8 v3sDf8 v3f8 v3f8 v3f8 t2v3f8 t4v3f8
  LINE 51 26 125
    t4v6fI t2v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fQ v6fQ v6fQ v3sRfQ sRfQ fQ fQ fQ fQ fQ fA f8 f8 f8 f8 fO fO fO fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 s8f8 s8f8 s8f8 v1sHf8 v3f8 v3f8 v3f8 v3f8 t2v3f8 t4v3f8
  LINE 52 26 125
    t4v6fI t2v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fO v6fQ v6fQ v3sRfQ sRfQ fQ fQ fQ fQ fQ fO fO fO fO fO fO fO fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sPf8 v3f8 v3f8 v3f8 v3f8 t2v3f8 t4v3f8
  LINE 53 27 126
    t4v6fI t2v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fQ v6fO v6fO v3sRfO sRfO fO fO fO fO fO fO fO fO fO fO fO fO fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2s9f8 v3f8 v3f8 v3f8 v3f8 t2v3f8 t4v3f8
  LINE 54 27 126
    t4v6fI t2v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fQ v6fQ v6fO v6fO v3sSfO sSfO fO fO fO fO fO fO fO fO fO fO fO fO fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2s9f8 v3f8 v3f8 v3f8 v3f8 t2v3f8 t4v3f8
  LINE 55 28 127
    t4v6fI t2v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fQ v6fO v3sSfO sSfO fO fO fO fO fO fO fO fO fO fO fO fO fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2s9f8 v3f8 v3f8 v3f8 v3f8 v3f8 t2v3f8 t4v3
  LINE 56 28 127
    t4v6fG t2v6fG v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fQ v3sSfO sSfO fO fO fO fO fO fO fO f8 f8 fO fO fO fO fO f8 f8 f8 f8 f8 f8 r6sgf8 r6sgf8 r6shf8 sJf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2s9f8 v3f8 v3f8 v3f8 v3f8 v3f8 t2v3 t4v3
  LINE 57 29 128
    t4v6fG t2v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fQ v3sSfQ sSfO fO fO fO fO fO fO fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 r6sff8 r6v5sQf8 r6v5sQf8 r6v2spf8 sRf8 f8 f8 sAf8 sBf8 f8 r6sYf8 r6sgf8 r6shf8 r6shf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2s9f8 v3f8 v3f8 v3f8 v3f8 v3f8 v3 t2v3 t4v3
  LINE 58 29 128
    t4v6sIfG t2v6sJfI v6sJfI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fQ v3sSfQ sSfQ fO fO fO fO fO fO fO fO sQf8 sQf8 sRf8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 r6v2snf8 r6v8sof8 r6v8spf8 r6v3spf8 sZf8 sJf8 sIf8 v1sAf8 sJf8 r6sYf8 r6v4sof8 r6v5sgf8 r6v5shf8 r6shf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2s9f8 v3f8 v3f8 v3f8 v3f8 v3f8 v3f8 t2v3 t4v3
  LINE 59 30 129
    t4v8sRfI t2v8sRfI v6sJfI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v3sSfQ sSfQ fQ fQ fO fO fO fO fO fO sQf8 v3f8 v3f8 sRf8 f8 f8 f8 f8 f8 f8 f8 sHf8 r6v2snf8 r6v8snf8 r6vEf8 r6v9sif8 r6v4sif8 v2sJf8 v2sJf8 v2sIf8 v2sIf8 r6v2sIf8 r6v4snf8 r6vAf8 r6vAf8 r6v5shf8 r6shf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2s9f8 v3f8 v3f8 v3f8 v3f8 v3f8 v3f8 v3 t2v3 t4v3
  LINE 60 30 129
    t4vBfI t2vBfI v8sRfI v6sJfI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v3sSfQ sSfQ fQ fQ fO fO fO f8 f8 sPf8 v3f8 v3f8 v3f8 sRf8 f8 f8 f8 f8 f8 f8 f8 sPf8 r6v3snf8 r6v9sef8 r6v9sjf8 r6v4sif8 v4f8 v4f8 v4f8 v4f8 v4f8 r6v4sff8 r6v9s8f8 r6v9s8f8 r6vAf8 r6v5sif8 r6sif8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 rAf8 rAf8 rAf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2s9f8 v3f8 v3f8 v3f8 v3f8 v3f8 v3 t2v3 t4v3
  LINE 61 31 130
    t4vBfI t2vBfI v8sRfI v6sJfI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fG v3sSfI sSfI fQ fQ fO fO fO fO fO sPfO v3f8 v3f8 v3f8 v3f8 sSf8 f8 f8 f8 f8 f8 f8 sPf8 v3s9f8 r6v4sef8 r6v4sef8 r6v4sjf8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 r6v4sef8 r6v4sef8 r6v9s8f8 r6v9sDf8 r6v5saf8 r6sif8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2s9f8 v3f8 v3f8 v3f8 v3f8 v3f8 v3 v3 t2v3 t4v3
  LINE 62 31 130
    t4vBfI t2vBfI vBfI v8sRfI v6sJfI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fG v3sSfO sSfQ fQ fO fO fO fO f8 f8 sOf8 v3f8 v3f8 v3f8 sSf8 f8 f8 f8 f8 f8 f8 sPf8 v3s9f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 r6v4f8 r6v4sef8 r6v5sWf8 r6v5sbf8 r6sif8 r6f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2s9f8 v3f8 v3f8 v3f8 v3f8 v3 v3 t2v3 t4v3
  LINE 63 32 131
    t4vBfG t2vBfI vBfI v8sRfI v6sJfI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fG v3sSfG sSfO fQ fG fG fG fG fO fO f8 sOf8 v1sGf8 v1sLf8 sTf8 f8 f8 f8 f8 f8 f8 sPf8 v3s9f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 r6v4f8 r6v4s9f8 r6v5f8 r6v5f8 r6shf8 sZf8 sRf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2s9f8 v3f8 v3f8 v3f8 v3f8 v3 v3 v3 t2v3 t4v3
  LINE 64 32 131
    t4vBfG t2vBfG vBfG vBfI v8sRfI v6sJfI v6fI v6fI v6fI v6fI v6fI v6fI v6fI v6fG v3sSfG sSfG fG fG fG fG fG fG fO f8 f8 s8f8 s8f8 sDf8 f8 f8 f8 f8 f8 f8 sPf8 v3s9f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4s9f8 v5f8 v5f8 v4sDf8 v4f8 v3sBf8 sRf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2s9f8 v3f8 v3f8 v3f8 v3f8 v3 v3 t2v3 t4v3
  LINE 65 33 132
    t4vBfG t2vBfG vBfG vBfG v8sSfG v6sKfG v6fI v6fI v6fI v6fG v6fG v6fG v6fG v3sSfG sSfG fG fG fO fO fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sPf8 v3s9f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4s8f8 v5f8 v4sDf8 v4f8 v4f8 v3sBf8 sRf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2s9f8 v3f8 v3f8 v3f8 v3f8 v3 v3 v3 t2v3 t4v3
  LINE 66 33 132
    t4vBfG t2vBfG vBfG vBfG v8sSfG v6sKfG v6fG v6fG v6fG v6fG v6fG v6fG v6fG v3sSfG sSfG fG fG fG fG fG fO "" f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sPf8 v3s9f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4s8f8 v4sDf8 v4f8 v4f8 v4f8 v3sBf8 sZf8 sRf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 "" f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2s9f8 v3f8 v3f8 v3f8 v3 v3 v3 t2v3 t4v3
  LINE 67 34 133
    t4vBfG t2vBfG vBfG v8sSfG v6sKfG v6fG v6fG v6fG v6fG v6fG v6fG v6fG v3sSfG sSfG fG fG fO fO fO fO fO fO f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sPf8 v3s9f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v4f8 v3sBf8 sZf8 sRf8 sRf8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 "" f8 f8 f8 f8 f8 f8 f8 f8 f8 f8 sHf8 v2s9f8 v3f8 v3f8 v3f8 v3 v3 v3 v3 t2v3 t4v3
  LINE 68 34 133
    t4vBfG t2vBfG t2vBfG t2v8sSfG t2v6sKfG t2v6fG t2v6fG t2v6fG t2v6fG t2v6fG t2v6fG t2v6fG t2v3sSfG t2sSfG t2fG t2fG t2fO t2fO t2fO t2fO t2fO t2fO t2fO t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2sPf8 t2v3s9f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v4f8 t2v3sBf8 t2v3sBf8 t2sRf8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2f8 t2sHf8 t2v2s9f8 t2v3f8 t2v3f8 t2v3 t2v3 t2v3 t2v3 t2v3 t4v3
  LINE 69 35 134
    t4vBfG t4vBfG t4v8sSfG t4v6sKfG t4v6fG t4v6fG t4v6fG t4v6fG t4v6fG t4v6fG t4v6 t4v3sSfG t4sSfG t4fG t4fG t4fG t4fG t4fG t4fG t4fG t4fG t4f8 t4fO t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4sPf8 t4v3s9f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v4 t4v4f8 t4v4f8 t4v4f8 t4v4f8 t4v3sCf8 t4sSf8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4f8 t4sHf8 t4v2s9f8 t4v3f8 t4v3f8 t4v3 t4v3 t4v3 t4v3 t4v3 t4v3 t4v3
END_OF_HEXES

EXTERNAL_NODES nodes.bin
ENVIROMENT
  SET 1 dummy
  SET 2 list-akatojerab
  SET 3 list-jerab-spal
  SET 4 list-platan
  SET 5 list-platan-spal
  SET 6 list-mocal-koreny
  SET 7 list-vrba
  SET 8 list-vrba-zluta
  SET 9 jehl-borovice
  SET 10 jehl-borov-vysoka
  SET 11 jehl-borovice-mala
  SET 12 stone_set_01
  SET 13 stone_set_02
  SET 14 stone_set_03
  SET 15 stone_set_04
  SET 16 stone_set_05
  SET 17 stone_set_06
  SET 18 stone_set_07
  SET 19 houby
  SET 20 mrcha
  SET 21 jehl-smrk-silny
  SET 22 jehl-smrk-stredni
  SET 23 jehl-smrk-uzky-spal
  SET 24 jehl-smrk-stredni
  SET 25 jehl-smrk-stredni-spal
  SET 26 jehl-smrk-stredni-suchy
  SET 27 list-dvoupatr
  SET 28 list-briza
  SET 29 list-paskvil
  SET 30 ker
  SET 31 jehl-borov-vysoka-spal
  SET 32 list-akat-vysoky-spal
  SET 33 plavun
  SET 34 cykas
  SET 35 list-kastan
  SET 36 mech
  SET 37 jehl-smrk-maly
  SET 38 ker-husty
  SET 39 ker-rosti
  SET 40 list-akat-rosti
  SET 41 list-briza-vyssi
  SET 42 list-sahara
  SET 43 list-akat-maly
  SET 44 list-dvoupatr-maly
  SET 45 parez
  SET 46 polosuche
  SET 47 list-dub
  SET 48 list-kastan-vanek
  SET 49 parezoid
  SET 50 branka
  SET 51 leknin
  SET 52 monolit
  ON_HEX 3 0
    sMi1
  ON_HEX 6 0
    sMi2
  ON_HEX 27 0
    sci6
  ON_HEX 63 0
    sDi7
  ON_HEX 65 0
    sci1
  ON_HEX 1 1
    sMi4
  ON_HEX 13 1
    sMi8
  ON_HEX 16 1
    sMi8
  ON_HEX 21 1
    sMi1
  ON_HEX 24 1
    sMi4
  ON_HEX 25 1
    sci4
  ON_HEX 39 1
    sMi1
  ON_HEX 41 1
    sMi9
  ON_HEX 45 1
    sMi7
  ON_HEX 50 1
    sci6
  ON_HEX 60 1
    sMi7
  ON_HEX 61 1
    sci2
  ON_HEX 62 1
    sMi7
  ON_HEX 65 1
    sMi6
  ON_HEX 92 1
    sMi4
  ON_HEX 93 1
    sMi9
  ON_HEX 2 2
    sci9
  ON_HEX 6 2
    sdi8
  ON_HEX 15 2
    sMi2
  ON_HEX 26 2
    sLi2
  ON_HEX 47 2
    sLi4
  ON_HEX 92 2
    sci3
  ON_HEX 5 3
    sMi6
  ON_HEX 42 3
    sci6
  ON_HEX 49 3
    sci5
  ON_HEX 54 3
    sMi1
  ON_HEX 60 3
    sci4
  ON_HEX 100 3
    sci3
  ON_HEX 15 4
    sci5
  ON_HEX 16 4
    sdi8
  ON_HEX 50 4
    sMi1
  ON_HEX 65 4
    sDip
  ON_HEX 67 5
    sMi6
  ON_HEX 49 6
    sMi6
  ON_HEX 61 6
    sMi2
  ON_HEX 68 7
    sci1
  ON_HEX 93 7
    sMi5
  ON_HEX 95 7
    sLi3
  ON_HEX 103 7
    sMi7
  ON_HEX 51 8
    sci2
  ON_HEX 94 8
    sci8
  ON_HEX 12 9
    sMi5
  ON_HEX 42 9
    sciA
  ON_HEX 11 10
    sMi6
  ON_HEX 102 10
    sMi9
  ON_HEX 6 11
    sMi2
  ON_HEX 93 11
    sMi4
  ON_HEX 102 11
    sci3
  ON_HEX 7 12
    sci8
  ON_HEX 11 12
    sci7
  ON_HEX 12 12
    sMi2
  ON_HEX 93 12
    sci7
  ON_HEX 101 15
    sci9
  ON_HEX 17 16
    sMi3
  ON_HEX 80 17
    sci4
  ON_HEX 87 17
    sdi4
  ON_HEX 107 17
    sci4
  ON_HEX 78 18
    sdi3
  ON_HEX 82 18
    sdiA
  ON_HEX 84 18
    sMi6
  ON_HEX 30 19
    sMi9
  ON_HEX 82 19
    sMi5
  ON_HEX 10 20
    sci9
  ON_HEX 85 20
    sdi7
  ON_HEX 87 20
    sMi8
  ON_HEX 12 21
    sci5
  ON_HEX 60 22
    sci3
  ON_HEX 81 22
    sMi7
  ON_HEX 84 22
    sMi7
  ON_HEX 12 23
    sMi2
  ON_HEX 25 23
    sMi3
  ON_HEX 61 23
    sMi2
  ON_HEX 84 23
    sMi8
  ON_HEX 86 23
    sMi1
  ON_HEX 61 24
    sdi3
  ON_HEX 104 25
    sMi1
  ON_HEX 13 26
    sci3
  ON_HEX 61 26
    sci6
  ON_HEX 38 27
    sMi7
  ON_HEX 61 27
    sMi6
  ON_HEX 106 27
    sMi3
  ON_HEX 16 28
    sdi5
  ON_HEX 19 28
    sci1
  ON_HEX 35 28
    sdi7
  ON_HEX 40 28
    sci9
  ON_HEX 111 28
    sMi3
  ON_HEX 16 29
    sZi9
  ON_HEX 34 29
    sci2
  ON_HEX 36 29
    sMi2
  ON_HEX 38 29
    sMi5
  ON_HEX 72 29
    sFi2
  ON_HEX 112 29
    sMi4
  ON_HEX 26 30
    sMi4
  ON_HEX 37 30
    sdi6
  ON_HEX 38 30
    sZi2
  ON_HEX 64 30
    sci2
  ON_HEX 65 30
    sci6
  ON_HEX 24 31
    sZi1
  ON_HEX 33 31
    sMi7
  ON_HEX 65 31
    sci4
  ON_HEX 114 31
    sciA
  ON_HEX 25 32
    sci7
  ON_HEX 66 32
    sci6
  ON_HEX 69 32
    sLi1
  ON_HEX 73 32
    sFi1
  ON_HEX 78 32
    sFi3
  ON_HEX 115 32
    sMi9
  ON_HEX 28 33
    sdi1
  ON_HEX 34 33
    sZi6
  ON_HEX 70 33
    sci4
  ON_HEX 71 33
    sci7
  ON_HEX 73 33
    sFi1
  ON_HEX 75 33
    sFi1
  ON_HEX 112 33
    sMi4
  ON_HEX 116 33
    sci8
  ON_HEX 27 34
    sdi2
  ON_HEX 28 34
    sZi3
  ON_HEX 34 34
    sci3
  ON_HEX 109 34
    sMi3
  ON_HEX 113 34
    sci4
  ON_HEX 71 35
    sci6
  ON_HEX 72 35
    sLi2
  ON_HEX 110 35
    sci1
  ON_HEX 91 36
    sci1
  ON_HEX 49 38
    sdi2
  ON_HEX 54 38
    sci4
  ON_HEX 93 38
    sQi1
  ON_HEX 51 39
    sZi1
  ON_HEX 93 39
    sci4
  ON_HEX 54 40
    sZi8
  ON_HEX 92 40
    sQi2
  ON_HEX 51 41
    sdiA
  ON_HEX 53 41
    sci8
  ON_HEX 95 41
    sQi1
  ON_HEX 21 42
    sci8
  ON_HEX 64 42
    sci9
  ON_HEX 119 42
    sdi1
  ON_HEX 48 43
    sci7
  ON_HEX 69 43
    sZi5
  ON_HEX 23 44
    sdi6
  ON_HEX 48 44
    sdi9
  ON_HEX 109 44
    sdi9
  ON_HEX 119 44
    sMi2
  ON_HEX 41 45
    sciA
  ON_HEX 71 45
    sci4
  ON_HEX 97 45
    sHi5
  ON_HEX 111 45
    sMi6
  ON_HEX 26 46
    sLi4
  ON_HEX 69 46
    sdi2
  ON_HEX 99 46
    sHi5
  ON_HEX 25 47
    sZi4
  ON_HEX 34 47
    sdi7
  ON_HEX 71 47
    sZi4
  ON_HEX 101 47
    sdi1
  ON_HEX 28 48
    sMi8
  ON_HEX 69 48
    sdi6
  ON_HEX 70 48
    sci6
  ON_HEX 97 48
    sHi3
  ON_HEX 99 48
    sHi6
  ON_HEX 103 48
    sci1
  ON_HEX 28 49
    sdi9
  ON_HEX 101 49
    sHi6
  ON_HEX 25 50
    sZi8
  ON_HEX 37 52
    sdi4
  ON_HEX 38 52
    sMi1
  ON_HEX 115 52
    sci8
  ON_HEX 39 53
    sMi1
  ON_HEX 40 53
    sdi6
  ON_HEX 116 53
    sZi9
  ON_HEX 117 53
    sci5
  ON_HEX 58 54
    sDir
  ON_HEX 117 54
    sMi9
  ON_HEX 126 54
    sLi2
  ON_HEX 28 55
    sMi2
  ON_HEX 30 55
    sMi2
  ON_HEX 41 55
    sci9
  ON_HEX 42 55
    sMi8
  ON_HEX 126 55
    sdi4
  ON_HEX 30 56
    sMi7
  ON_HEX 57 56
    sDi7
  ON_HEX 60 57
    sDie
  ON_HEX 59 58
    sDij
  ON_HEX 42 59
    sci5
  ON_HEX 49 59
    sOi1
  ON_HEX 128 59
    sdi2
  ON_HEX 43 60
    sMi4
  ON_HEX 48 60
    sOi1
  ON_HEX 57 61
    sdi9
  ON_HEX 130 61
    sMi6
  ON_HEX 44 62
    sOi1
  ON_HEX 52 62
    sOi1
  ON_HEX 54 62
    sOi2
  ON_HEX 57 62
    sci2
  ON_HEX 77 62
    sci9
  ON_HEX 78 63
    sMi9
  ON_HEX 79 63
    sdiA
  ON_HEX 44 64
    sOi1
  ON_HEX 45 64
    sOi3
  ON_HEX 52 64
    sOi1
  ON_HEX 62 64
    sci6
  ON_HEX 78 64
    sciA
  ON_HEX 51 65
    sOi3
  ON_HEX 63 65
    sdi3
  ON_HEX 132 65
    sZi4
  ON_HEX 55 66
    sOi2
  ON_HEX 59 66
    sci4
  ON_HEX 86 66
    sMi3
  ON_HEX 130 66
    sdi5
  ON_HEX 87 67
    sdiA
  ON_HEX 44 68
    sci6
  ON_HEX 45 68
    sMi8
  ON_HEX 51 68
    sOi1
  ON_HEX 60 68
    sdi3
  ON_HEX 64 68
    sdi5
  ON_HEX 85 68
    sMi8
  ON_HEX 98 68
    sci2
  ON_HEX 130 68
    sMi4
  ON_HEX 131 68
    sLi5
  ON_HEX 55 69
    sOi1
  ON_HEX 86 69
    sci1
  ON_HEX 87 69
    sMi2
  ON_HEX 90 69
    sdi5
  ON_HEX 97 69
    sdi8
END_OF_ENVIROMENT

EXTERNAL_SECTORS sectors.bin
ATTITUDES
  PARAMS 8
  1 0 0 0 0 0 0 0 0
  0 1 0 0 1 2 2 1 2
  0 0 1 2 2 1 1 1 2
  0 0 2 1 2 0 1 1 2
  0 1 2 2 1 2 2 1 2
  0 2 1 0 2 1 0 2 2
  0 2 1 1 2 0 1 2 2
  0 1 1 1 1 2 2 1 2
  0 2 2 2 2 2 2 2 1
  FLAG 8
  T T T T T T T T T
END_OF_ATTITUDES

TECHS
  PARAMS 72 8
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
  F T T T T T T T T T T T T T T T T T T T T T T T T T T
END_OF_TECHS

RESTRICTS
  PARAMS 0 40 8
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
  F F F F F F F F F
END_OF_RESTRICTS

MISSION_OBJECTIVES_FULL 0

SPECS
  PARAMS 0 8
  FLAG 0 0
END_OF_SPECS

BASES
  PARAMS T T

  POOL 1
  POOL 2
  POOL 3
  POOL 4
  POOL 5
  POOL 6

  BASE 1
    POOL_NUM 1
    SIDE 3
    UNIT 2
  BASE 2
    POOL_NUM 2
    SIDE 3
    UNIT 121
  BASE 3
    POOL_NUM 3
    SIDE 3
    UNIT 877
  BASE 4
    POOL_NUM 4
    SIDE 3
    UNIT 211
  BASE 5
    POOL_NUM 5
    SIDE 3
    UNIT 209
  BASE 6
    POOL_NUM 6
    SIDE 3
    UNIT 204
END_OF_BASES



RANDOMS
  MICROLOGIC 2 0 1
  RANDOM_SEED 1 100393331
  RANDOM_SEED 2 1163676547
  RANDOM_SEED 3 -39889960
  RANDOM_SEED 4 1622497954
  RANDOM_SEED 5 1398722862
  RANDOM_SEED 6 171086829
  RANDOM_SEED 7 100393331
  RANDOM_SEED 8 1593304128
  RANDOM_SEED 9 1452341572
  RANDOM_SEED 10 -344260591
  RANDOM_SEED 11 92992972
  RANDOM_SEED 12 1423458046
  RANDOM_SEED 13 364498371
  RANDOM_SEED 14 496320745
  RANDOM_SEED 15 306600267
  RANDOM_SEED 16 504244444
  RANDOM_SEED 17 306233425
  RANDOM_SEED 18 1291437975
  RANDOM_SEED 19 1217086967
  RANDOM_SEED 20 781221850
  RANDOM_SEED 21 -512404168
  RANDOM_SEED 22 1904342629
  WIND_TIME -1 -1 0
  WIND_STRENGTH 36.7606167791381 52.0 53.3803083895691
  WIND_SCATTER 24.1066377870272
END_OF_RANDOMS

NEW_UNITS
  UNIT 2 BUILDING
    DEFINITION
      IDENT sklad1
      POS 25 7 2
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 65 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 25 7 2 6 F
      UNITMODE F 25 7
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 602 126 0
      FROM_TO_POS 25 7 0 25 7 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 15 BUILDING
    DEFINITION
      IDENT bun1
      POS 52 21 3
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 67 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 52 21 3 6 F
      UNITMODE F 52 21
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1162 378 0
      FROM_TO_POS 52 21 0 52 21 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 17 BUILDING
    DEFINITION
      POS 31 4 2
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 86 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 31 4 2 6 F
      UNITMODE F 31 4
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 812 72 0
      FROM_TO_POS 31 4 0 31 4 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 23 BUILDING
    DEFINITION
      POS 34 3 3
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 86 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 34 3 3 6 F
      UNITMODE F 34 3
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 910 54 0
      FROM_TO_POS 34 3 0 34 3 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 25 BUILDING
    DEFINITION
      POS 37 7 4
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 86 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 37 7 4 6 F
      UNITMODE F 37 7
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 938 126 0
      FROM_TO_POS 37 7 0 37 7 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 28 BUILDING
    DEFINITION
      POS 48 39 0
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 48 39 0 6 F
      UNITMODE F 48 39
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 798 702 0
      FROM_TO_POS 48 39 0 48 39 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 46
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 39 BUILDING
    DEFINITION
      POS 63 44 1
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 63 44 1 6 F
      UNITMODE F 63 44
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1148 774 0
      FROM_TO_POS 63 44 0 63 44 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 47
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 54 BUILDING
    DEFINITION
      POS 75 31 2
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 86 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 75 31 2 6 F
      UNITMODE F 75 31
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1666 558 0
      FROM_TO_POS 75 31 0 75 31 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 59 BUILDING
    DEFINITION
      POS 75 36 0
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 86 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 75 36 0 6 F
      UNITMODE F 75 36
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1596 648 0
      FROM_TO_POS 75 36 0 75 36 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 66 BUILDING
    DEFINITION
      POS 76 64 2
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 76 64 2 6 F
      UNITMODE F 76 64
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1232 1144 0
      FROM_TO_POS 76 64 0 76 64 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 47
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 89 BUILDING
    DEFINITION
      POS 75 66 2
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 75 66 2 6 F
      UNITMODE F 75 66
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1176 1180 0
      FROM_TO_POS 75 66 0 75 66 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 47
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 97 BUILDING
    DEFINITION
      IDENT bun2
      POS 75 53 1
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 67 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 75 53 1 6 F
      UNITMODE F 75 53
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1358 954 0
      FROM_TO_POS 75 53 0 75 53 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 113 BUILDING
    DEFINITION
      POS 63 63 2
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 63 63 2 6 F
      UNITMODE F 63 63
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 882 1134 0
      FROM_TO_POS 63 63 0 63 63 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 46
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 121 BUILDING
    DEFINITION
      IDENT sklad3
      POS 95 64 0
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 65 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 95 64 0 6 F
      UNITMODE F 95 64
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1764 1152 0
      FROM_TO_POS 95 64 0 95 64 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 127 BUILDING
    DEFINITION
      POS 70 66 2
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 70 66 2 6 F
      UNITMODE F 70 66
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1036 1180 0
      FROM_TO_POS 70 66 0 70 66 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 47
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 129 BUILDING
    DEFINITION
      POS 101 67 0
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 86 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 101 67 0 6 F
      UNITMODE F 101 67
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1890 1206 0
      FROM_TO_POS 101 67 0 101 67 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 136 BUILDING
    DEFINITION
      POS 104 66 5
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 86 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 104 66 5 6 F
      UNITMODE F 104 66
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1988 1188 0
      FROM_TO_POS 104 66 0 104 66 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 147 BUILDING
    DEFINITION
      POS 100 63 2
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 86 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 100 63 2 6 F
      UNITMODE F 100 63
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1918 1134 0
      FROM_TO_POS 100 63 0 100 63 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 154 BUILDING
    DEFINITION
      POS 65 53 1
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 65 53 1 6 F
      UNITMODE F 65 53
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1078 954 0
      FROM_TO_POS 65 53 0 65 53 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 46
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 161 BUILDING
    DEFINITION
      POS 38 33 0
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 38 33 0 6 F
      UNITMODE F 38 33
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 602 594 0
      FROM_TO_POS 38 33 0 38 33 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 46
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 173 BUILDING
    DEFINITION
      POS 13 17 5
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 13 17 5 6 F
      UNITMODE F 13 17
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 126 306 0
      FROM_TO_POS 13 17 0 13 17 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 57
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 180 BUILDING
    DEFINITION
      POS 25 19 0
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 25 19 0 6 F
      UNITMODE F 25 19
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 434 342 0
      FROM_TO_POS 25 19 0 25 19 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 57
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 193 BUILDING
    DEFINITION
      POS 19 22 5
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 19 22 5 6 F
      UNITMODE F 19 22
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 224 396 0
      FROM_TO_POS 19 22 0 19 22 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 57
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 200 BUILDING
    DEFINITION
      POS 70 53 1
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 70 53 1 6 F
      UNITMODE F 70 53
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1218 954 0
      FROM_TO_POS 70 53 0 70 53 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 57
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 204 BUILDING
    DEFINITION
      IDENT c3
      POS 109 38 5
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 64 LEVEL 1 BASE 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 109 38 5 6 F
      UNITMODE F 109 38
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2520 672 0
      FROM_TO_POS 109 38 0 109 38 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 209 BUILDING
    DEFINITION
      IDENT c2
      POS 101 35 0
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 64 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 101 35 0 6 F
      UNITMODE F 101 35
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2338 618 0
      FROM_TO_POS 101 35 0 101 35 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 211 BUILDING
    DEFINITION
      IDENT c1
      POS 97 23 2
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 64 LEVEL 1 BASE 4
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 97 23 2 6 F
      UNITMODE F 97 23
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2394 402 0
      FROM_TO_POS 97 23 0 97 23 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 215 BUILDING
    DEFINITION
      IDENT b1
      POS 95 26 1
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 89 LEVEL 1 BASE 4
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 95 26 1 6 F
      UNITMODE F 95 26
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2296 456 0
      FROM_TO_POS 95 26 0 95 26 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 221 BUILDING
    DEFINITION
      IDENT b2
      POS 96 32 0
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 89 LEVEL 1 BASE 4
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 96 32 0 6 F
      UNITMODE F 96 32
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2240 564 0
      FROM_TO_POS 96 32 0 96 32 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 227 BUILDING
    DEFINITION
      POS 114 45 2
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 114 45 2 6 F
      UNITMODE F 114 45
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2562 798 0
      FROM_TO_POS 114 45 0 114 45 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 57
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 237 BUILDING
    DEFINITION
      POS 112 51 5
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 86 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 112 51 5 6 F
      UNITMODE F 112 51
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2422 918 0
      FROM_TO_POS 112 51 0 112 51 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 244 BUILDING
    DEFINITION
      IDENT lab
      POS 67 13 3
      SIDE 7
      NATION 3
      HP 1000
      BUILDING
        TYPE 79 LEVEL 1 BASE 0 PARAMS 81 82
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 67 13 3 6 F
      UNITMODE F 67 13
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1694 234 0
      FROM_TO_POS 67 13 0 67 13 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        RESEARCH 0
    END_OF_GAME_STATE
  UNIT 254 BUILDING
    DEFINITION
      IDENT lab2
      POS 58 12 2
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 79 LEVEL 1 BASE 1 PARAMS 83 84
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 58 12 2 6 F
      UNITMODE F 58 12
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1456 216 0
      FROM_TO_POS 58 12 0 58 12 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        RESEARCH 0
    END_OF_GAME_STATE
  UNIT 267 BUILDING
    DEFINITION
      IDENT bun3
      POS 93 46 3
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 67 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 93 46 3 6 F
      UNITMODE F 93 46
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1960 828 0
      FROM_TO_POS 93 46 0 93 46 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 282 BUILDING
    DEFINITION
      POS 81 10 5
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 81 10 5 6 F
      UNITMODE F 81 10
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2128 140 0
      FROM_TO_POS 81 10 0 81 10 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 45
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 287 BUILDING
    DEFINITION
      POS 75 10 5
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 75 10 5 6 F
      UNITMODE F 75 10
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1960 140 0
      FROM_TO_POS 75 10 0 75 10 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 44
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 298 BUILDING
    DEFINITION
      POS 111 64 5
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 69 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 111 64 5 6 F
      UNITMODE F 111 64
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2212 1152 0
      FROM_TO_POS 111 64 0 111 64 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 299 BUILDING
    DEFINITION
      POS 114 64 4
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 70 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 114 64 4 6 F
      UNITMODE F 114 64
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 6 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2296 1152 0
      FROM_TO_POS 114 64 0 114 64 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 300 BUILDING
    DEFINITION
      POS 111 60 3
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 71 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 111 60 3 6 F
      UNITMODE F 111 60
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2268 1080 0
      FROM_TO_POS 111 60 0 111 60 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 301 BUILDING
    DEFINITION
      POS 111 67 0
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 72 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 111 67 0 6 F
      UNITMODE F 111 67
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 18 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2170 1206 0
      FROM_TO_POS 111 67 0 111 67 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 302 BUILDING
    DEFINITION
      POS 107 64 1
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 75 LEVEL 1 BASE 2
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 107 64 1 6 F
      UNITMODE F 107 64
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2100 1152 0
      FROM_TO_POS 107 64 0 107 64 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 304 BUILDING
    DEFINITION
      POS 49 14 5
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 49 14 5 6 F
      UNITMODE F 49 14
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1176 242 0
      FROM_TO_POS 49 14 0 49 14 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 45
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 311 HUMAN
    DEFINITION
      POS 20 19 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Petr Rostovtsev"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 10399947 986895
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 11
        RANDOM_SEED 364498371
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 20 19 5 6 F
      UNITMODE T 20 19
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 294 342 0
      FROM_TO_POS 20 19 5 20 19 5
      FROM_TO_XY 294 342 294 342
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 312 HUMAN
    DEFINITION
      POS 16 18 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Alexej Aratsilov"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 11122900 5197647
        COLOR_CODE 1BMY
        FACE 0
        SPEAKER A
        VOICE 13
        RANDOM_SEED -32330184
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 16 18 5 6 F
      UNITMODE T 16 18
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 196 324 0
      FROM_TO_POS 16 18 5 16 18 5
      FROM_TO_XY 196 324 196 324
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 314 HUMAN
    DEFINITION
      POS 73 66 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Michail Tchernetski"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 8951995 5404310
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 11
        RANDOM_SEED 1250797774
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 73 66 5 6 F
      UNITMODE T 73 66
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1120 1180 0
      FROM_TO_POS 73 66 5 73 66 5
      FROM_TO_XY 1120 1180 1120 1180
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 315 HUMAN
    DEFINITION
      POS 73 62 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Ilja Tchesnokov"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 7308969 986895
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 15
        RANDOM_SEED 2104602319
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 73 62 5 6 F
      UNITMODE T 73 62
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1176 1108 0
      FROM_TO_POS 73 62 5 73 62 5
      FROM_TO_XY 1176 1108 1176 1108
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 316 HUMAN
    DEFINITION
      POS 56 44 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Michail Zhigili"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 9413059 7840965
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 13
        RANDOM_SEED 1934529780
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 56 44 5 6 F
      UNITMODE T 56 44
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 952 792 0
      FROM_TO_POS 56 44 5 56 44 5
      FROM_TO_XY 952 792 952 792
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 317 HUMAN
    DEFINITION
      POS 61 49 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Sergej Rylski"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 7900847 2306881
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 11
        RANDOM_SEED 1610940493
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 61 49 5 6 F
      UNITMODE T 61 49
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1022 882 0
      FROM_TO_POS 61 49 5 61 49 5
      FROM_TO_XY 1022 882 1022 882
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 318 HUMAN
    DEFINITION
      IDENT z13
      POS 90 47 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Alexej Gurbanov"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 8951995 5658198
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 11
        RANDOM_SEED 2102513319
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 90 47 5 6 F
      UNITMODE T 90 47
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1862 846 0
      FROM_TO_POS 90 47 5 90 47 5
      FROM_TO_XY 1862 846 1862 846
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 319 HUMAN
    DEFINITION
      IDENT z14
      POS 91 48 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Artur Telesnenko"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 9676736 5803443
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 11
        RANDOM_SEED -1024331988
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 91 48 5 6 F
      UNITMODE T 91 48
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1876 864 0
      FROM_TO_POS 91 48 5 91 48 5
      FROM_TO_XY 1876 864 1876 864
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 320 HUMAN
    DEFINITION
      IDENT z15
      POS 92 49 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Petr Bestchastnykh"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 8951995 2110525
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 13
        RANDOM_SEED 95603301
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 92 49 5 6 F
      UNITMODE T 92 49
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1890 882 0
      FROM_TO_POS 92 49 5 92 49 5
      FROM_TO_XY 1890 882 1890 882
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 321 HUMAN
    DEFINITION
      IDENT z17
      POS 92 50 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Ilja Moseiev"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 11122900 5658198
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 15
        RANDOM_SEED -878942861
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 92 50 5 6 F
      UNITMODE T 92 50
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1876 900 0
      FROM_TO_POS 92 50 5 92 50 5
      FROM_TO_XY 1876 900 1876 900
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 322 HUMAN
    DEFINITION
      IDENT z16
      POS 91 49 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Ivan Kolpakov"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 9676736 5340321
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 15
        RANDOM_SEED -1654373982
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 91 49 5 6 F
      UNITMODE T 91 49
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1862 882 0
      FROM_TO_POS 91 49 5 91 49 5
      FROM_TO_XY 1862 882 1862 882
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 323 HUMAN
    DEFINITION
      IDENT z12
      POS 89 47 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Vladimir Salnikov"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 10071244 3229791
        COLOR_CODE 1BMY
        FACE 0
        SPEAKER A
        VOICE 13
        RANDOM_SEED 1407333830
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 89 47 5 6 F
      UNITMODE T 89 47
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1834 846 0
      FROM_TO_POS 89 47 5 89 47 5
      FROM_TO_XY 1834 846 1834 846
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 324 HUMAN
    DEFINITION
      IDENT z6
      POS 78 53 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Zinatul Tchernetski"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 9413059 7840965
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 11
        RANDOM_SEED 1934529780
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 78 53 5 6 F
      UNITMODE T 78 53
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1442 954 0
      FROM_TO_POS 78 53 5 78 53 5
      FROM_TO_XY 1442 954 1442 954
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 325 HUMAN
    DEFINITION
      IDENT z7
      POS 79 54 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "August Kharitonov"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 7900847 2306881
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 15
        RANDOM_SEED 1610940493
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 79 54 5 6 F
      UNITMODE T 79 54
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1456 972 0
      FROM_TO_POS 79 54 5 79 54 5
      FROM_TO_XY 1456 972 1456 972
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 326 HUMAN
    DEFINITION
      IDENT z9
      POS 81 55 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Boris Manin"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 7900847 9013641
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 15
        RANDOM_SEED 661072667
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 81 55 5 6 F
      UNITMODE T 81 55
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1498 990 0
      FROM_TO_POS 81 55 5 81 55 5
      FROM_TO_XY 1498 990 1498 990
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 327 HUMAN
    DEFINITION
      IDENT z10
      POS 80 53 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Ahmed Akthar"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 9085115 2834260
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 11
        RANDOM_SEED 2118904816
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 80 53 5 6 F
      UNITMODE T 80 53
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1498 954 0
      FROM_TO_POS 80 53 5 80 53 5
      FROM_TO_XY 1498 954 1498 954
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 328 HUMAN
    DEFINITION
      IDENT z11
      POS 79 52 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Sergej Liubimov"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 7308969 5658198
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 15
        RANDOM_SEED -1099271495
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 79 52 5 6 F
      UNITMODE T 79 52
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1484 936 0
      FROM_TO_POS 79 52 5 79 52 5
      FROM_TO_XY 1484 936 1484 936
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 329 HUMAN
    DEFINITION
      IDENT z8
      POS 80 55 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Yuri Tchernetski"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 10070729 2306881
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 13
        RANDOM_SEED 196430890
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 80 55 5 6 F
      UNITMODE T 80 55
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1470 990 0
      FROM_TO_POS 80 55 5 80 55 5
      FROM_TO_XY 1470 990 1470 990
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 333 HUMAN
    DEFINITION
      IDENT z1
      POS 53 25 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Petr Azizov"
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 9413059 5800357
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 11
        RANDOM_SEED -1682651475
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 53 25 5 6 F
      UNITMODE T 53 25
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1134 450 0
      FROM_TO_POS 53 25 5 53 25 5
      FROM_TO_XY 1134 450 1134 450
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 334 HUMAN
    DEFINITION
      IDENT z2
      POS 54 26 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Ivan Shilin"
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 2 0 0 0
        EXPERIENCES 499980 21210 244440 21090
        COLORS 11122900 5197647
        COLOR_CODE 1BMY
        FACE 0
        SPEAKER A
        VOICE 13
        RANDOM_SEED -32330184
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 54 26 5 6 F
      UNITMODE T 54 26
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1148 468 0
      FROM_TO_POS 54 26 5 54 26 5
      FROM_TO_XY 1148 468 1148 468
      LAST_ACTION 0
      HUMAN
        LIMITS 120000 120000 120000 120000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 336 HUMAN
    DEFINITION
      IDENT z3
      POS 55 26 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Peter Wasilij"
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 2 0 0 0
        EXPERIENCES 499980 21210 244440 21090
        COLORS 10399947 986895
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 11
        RANDOM_SEED 364498371
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 55 26 5 6 F
      UNITMODE T 55 26
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1176 468 0
      FROM_TO_POS 55 26 5 55 26 5
      FROM_TO_XY 1176 468 1176 468
      LAST_ACTION 0
      HUMAN
        LIMITS 120000 120000 120000 120000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 338 HUMAN
    DEFINITION
      IDENT bradley
      POS 33 51 2
      SIDE 1
      NATION 3
      HP 1000
      HUMAN
        NAME "Nelson Bradley"
        SEX 1
        ATTR 10 10
        CLASS 1
        GALERY morda 1 BSKILLS 2 1 1 1
        EXPERIENCES 900000 350000 550000 250000
        COLORS 10070729 5340321
        COLOR_CODE 2BMYO
        FACE 1
        SPEAKER A
        VOICE 15
        RANDOM_SEED 0
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 33 51 2 6 F
      UNITMODE T 33 51
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 210 906 0
      FROM_TO_POS 33 51 2 33 51 2
      FROM_TO_XY 210 906 210 906
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 340 HUMAN
    DEFINITION
      IDENT olaf
      POS 35 54 5
      SIDE 4
      NATION 1
      HP 1000
      HUMAN
        NAME "Olaf Larrson"
        SEX 1
        ATTR 10 10
        CLASS 1
        GALERY Ostatnie 2 BSKILLS 2 0 2 0
        EXPERIENCES 900000 150000 244440 250000
        COLORS 10070729 7840965
        COLOR_CODE 1BM
        FACE 2
        SPEAKER A
        VOICE 3
        RANDOM_SEED 0
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 35 54 5 6 F
      UNITMODE T 35 54
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 224 960 0
      FROM_TO_POS 35 54 5 35 54 5
      FROM_TO_XY 224 960 224 960
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 347 VEHICLE
    DEFINITION
      IDENT p1
      POS 41 64 5
      SIDE 4
      NATION 1
      HP 1000
      VEHICLE
        CHASSIS 5 COMBINATION 3 3 9
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 41 64 5 6 F
      UNITMODE T 41 64
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 252 1140 30
      FROM_TO_POS 41 64 5 41 64 5
      FROM_TO_XY 252 1140 252 1140
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 30
        ANIM 0 T
        LEAN 0 0 0
    END_OF_GAME_STATE
  UNIT 348 VEHICLE
    DEFINITION
      IDENT p2
      POS 35 59 5
      SIDE 4
      NATION 1
      HP 1000
      VEHICLE
        CHASSIS 5 COMBINATION 3 3 9
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 35 59 5 6 F
      UNITMODE T 35 59
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 154 1050 30
      FROM_TO_POS 35 59 5 35 59 5
      FROM_TO_XY 154 1050 154 1050
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 30
        ANIM 0 T
        LEAN 0 0 0
    END_OF_GAME_STATE
  UNIT 349 VEHICLE
    DEFINITION
      IDENT p3
      POS 39 57 5
      SIDE 4
      NATION 1
      HP 1000
      VEHICLE
        CHASSIS 5 COMBINATION 3 3 9
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 39 57 5 6 F
      UNITMODE T 39 57
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 294 1014 30
      FROM_TO_POS 39 57 5 39 57 5
      FROM_TO_XY 294 1014 294 1014
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 30
        ANIM 0 T
        LEAN 0 0 0
    END_OF_GAME_STATE
  UNIT 350 VEHICLE
    DEFINITION
      IDENT p4
      POS 32 54 5
      SIDE 4
      NATION 1
      HP 1000
      VEHICLE
        CHASSIS 5 COMBINATION 3 3 6
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 32 54 5 6 F
      UNITMODE T 32 54
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 140 960 30
      FROM_TO_POS 32 54 5 32 54 5
      FROM_TO_XY 140 960 140 960
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 0
        ANIM 0 T
        LEAN 0 0 0
    END_OF_GAME_STATE
  UNIT 358 HUMAN
    DEFINITION
      IDENT s2
      POS 37 58 5
      SIDE 4
      NATION 1
      HP 1000
      HUMAN
        NAME "Jack Doherty"
        SEX 1
        ATTR 10 10
        CLASS 3
        BSKILLS 0 0 2 0
        EXPERIENCES 900000 150000 1650000 249990
        COLORS 7900847 2306881
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 1
        RANDOM_SEED 1610940493
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 37 58 5 6 F
      UNITMODE T 37 58
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 224 1032 0
      FROM_TO_POS 37 58 5 37 58 5
      FROM_TO_XY 224 1032 224 1032
      LAST_ACTION 0
      HUMAN
        LIMITS 120000 120000 120000 120000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 359 HUMAN
    DEFINITION
      IDENT s3
      POS 38 54 5
      SIDE 4
      NATION 1
      HP 1000
      HUMAN
        NAME "Edith Butler"
        SEX 2
        ATTR 10 10
        CLASS 5
        BSKILLS 2 1 2 0
        EXPERIENCES 900000 150000 244440 249990
        COLORS 10661584 2438466
        COLOR_CODE 7B
        FACE 0
        SPEAKER A
        VOICE 6
        RANDOM_SEED 196430890
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 38 54 5 6 F
      UNITMODE T 38 54
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 308 960 0
      FROM_TO_POS 38 54 5 38 54 5
      FROM_TO_XY 308 960 308 960
      LAST_ACTION 0
      HUMAN
        LIMITS 120000 120000 120000 120000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 362 HUMAN
    DEFINITION
      IDENT s1
      POS 39 60 5
      SIDE 4
      NATION 1
      HP 1000
      HUMAN
        NAME "Peggy Cosby"
        SEX 2
        ATTR 10 10
        CLASS 4
        BSKILLS 0 0 0 2
        EXPERIENCES 250000 150000 244440 550000
        COLORS 11385814 10339030
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 2
        RANDOM_SEED 486535459
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 39 60 5 6 F
      UNITMODE T 39 60
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 252 1068 0
      FROM_TO_POS 39 60 5 39 60 5
      FROM_TO_XY 252 1068 252 1068
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 372 HUMAN
    DEFINITION
      IDENT Gladkow
      POS 56 17 3
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Dimitri Gadkow "
        SEX 1
        ATTR 10 10
        CLASS 1
        GALERY ru 21 BSKILLS 2 0 0 0
        EXPERIENCES 900000 21220 244440 21110
        COLORS 10070729 3229791
        COLOR_CODE 1BMYO
        FACE 21
        SPEAKER A
        VOICE 206
        RANDOM_SEED 0
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 56 17 3 6 F
      UNITMODE T 56 17
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1330 306 0
      FROM_TO_POS 56 17 3 56 17 3
      FROM_TO_XY 1330 306 1330 306
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 376 HUMAN
    DEFINITION
      IDENT Zakirov
      POS 94 58 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Dimitri Zakirov"
        SEX 1
        ATTR 10 10
        CLASS 1
        GALERY GSA 6 BSKILLS 2 2 2 3
        EXPERIENCES 900000 21220 244440 100000
        COLORS 11122900 986895
        COLOR_CODE 1BM
        FACE 6
        SPEAKER A
        VOICE 11
        RANDOM_SEED 0
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 94 58 5 6 F
      UNITMODE T 94 58
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1820 1044 0
      FROM_TO_POS 94 58 5 94 58 5
      FROM_TO_XY 1820 1044 1820 1044
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 429 VEHICLE
    DEFINITION
      POS 100 56 5
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 25 COMBINATION 3 3 59
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 100 56 5 6 F
      UNITMODE T 100 56
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2016 1008 30
      FROM_TO_POS 100 56 5 100 56 5
      FROM_TO_XY 2016 1008 2016 1008
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 30
        ANIM 0 T
        LEAN 0 0 0
        COPY 9 490 491 492 493 494 495 496 497 498
    END_OF_GAME_STATE
  UNIT 490 VEHICLE
    DEFINITION
      UNPLACED

      POS 99 54 5
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 56
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 99 54 5 6 F
      UNITMODE T 99 54
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 34
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 30
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 4 1 -1 429
    END_OF_GAME_STATE
  UNIT 491 VEHICLE
    DEFINITION
      UNPLACED

      POS 102 57 5
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 56
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 102 57 5 6 F
      UNITMODE T 102 57
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 8
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 30
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 14 1 2 429
    END_OF_GAME_STATE
  UNIT 492 VEHICLE
    DEFINITION
      UNPLACED

      POS 101 58 5
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 56
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 101 58 5 6 F
      UNITMODE T 101 58
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 16
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 30
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 22 -1 1 429
    END_OF_GAME_STATE
  UNIT 493 VEHICLE
    DEFINITION
      UNPLACED

      POS 98 55 5
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 56
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 98 55 5 6 F
      UNITMODE T 98 55
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 26
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 30
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 32 -1 -2 429
    END_OF_GAME_STATE
  UNIT 494 VEHICLE
    DEFINITION
      UNPLACED

      POS 101 55 5
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 57
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 101 55 5 6 F
      UNITMODE T 101 55
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 2
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 30
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 8 2 1 429
    END_OF_GAME_STATE
  UNIT 495 VEHICLE
    DEFINITION
      UNPLACED

      POS 99 57 5
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 57
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 99 57 5 6 F
      UNITMODE T 99 57
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 20
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 30
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 26 -2 -1 429
    END_OF_GAME_STATE
  UNIT 496 VEHICLE
    DEFINITION
      UNPLACED

      POS 100 56 5
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 58
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 100 56 5 6 F
      UNITMODE T 100 56
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 30
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 30
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 0 0 0 429
    END_OF_GAME_STATE
  UNIT 497 VEHICLE
    DEFINITION
      UNPLACED

      POS 100 56 5
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 58
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 100 56 5 6 F
      UNITMODE T 100 56
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 6
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 30
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 12 0 0 429
    END_OF_GAME_STATE
  UNIT 498 VEHICLE
    DEFINITION
      UNPLACED

      POS 100 56 5
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 58
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 100 56 5 6 F
      UNITMODE T 100 56
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 0
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 30
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 24 0 0 429
    END_OF_GAME_STATE
  UNIT 499 VEHICLE
    DEFINITION
      POS 35 14 2
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 25 COMBINATION 3 3 59
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 35 14 2 6 F
      UNITMODE T 35 14
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 784 252 12
      FROM_TO_POS 35 14 2 35 14 2
      FROM_TO_XY 784 252 784 252
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 12
        ANIM 0 T
        LEAN 0 0 0
        COPY 9 560 561 562 563 564 565 566 567 568
    END_OF_GAME_STATE
  UNIT 560 VEHICLE
    DEFINITION
      UNPLACED

      POS 36 16 2
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 56
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 36 16 2 6 F
      UNITMODE T 36 16
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 16
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 12
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 4 1 -1 499
    END_OF_GAME_STATE
  UNIT 561 VEHICLE
    DEFINITION
      UNPLACED

      POS 33 13 2
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 56
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 33 13 2 6 F
      UNITMODE T 33 13
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 26
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 12
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 14 1 2 499
    END_OF_GAME_STATE
  UNIT 562 VEHICLE
    DEFINITION
      UNPLACED

      POS 34 12 2
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 56
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 34 12 2 6 F
      UNITMODE T 34 12
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 34
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 12
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 22 -1 1 499
    END_OF_GAME_STATE
  UNIT 563 VEHICLE
    DEFINITION
      UNPLACED

      POS 37 15 2
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 56
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 37 15 2 6 F
      UNITMODE T 37 15
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 8
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 12
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 32 -1 -2 499
    END_OF_GAME_STATE
  UNIT 564 VEHICLE
    DEFINITION
      UNPLACED

      POS 34 15 2
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 57
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 34 15 2 6 F
      UNITMODE T 34 15
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 20
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 12
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 8 2 1 499
    END_OF_GAME_STATE
  UNIT 565 VEHICLE
    DEFINITION
      UNPLACED

      POS 36 13 2
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 57
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 36 13 2 6 F
      UNITMODE T 36 13
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 2
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 12
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 26 -2 -1 499
    END_OF_GAME_STATE
  UNIT 566 VEHICLE
    DEFINITION
      UNPLACED

      POS 35 14 2
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 58
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 35 14 2 6 F
      UNITMODE T 35 14
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 12
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 12
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 0 0 0 499
    END_OF_GAME_STATE
  UNIT 567 VEHICLE
    DEFINITION
      UNPLACED

      POS 35 14 2
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 58
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 35 14 2 6 F
      UNITMODE T 35 14
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 24
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 12
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 12 0 0 499
    END_OF_GAME_STATE
  UNIT 568 VEHICLE
    DEFINITION
      UNPLACED

      POS 35 14 2
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 26 COMBINATION 3 3 58
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 35 14 2 6 F
      UNITMODE T 35 14
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 0 0 0
      FROM_TO_POS 0 0 0 0 0 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 12
        ANIM 0 T
        LEAN 0 0 0
        SPECS 4 24 0 0 499
    END_OF_GAME_STATE
  UNIT 571 HUMAN
    DEFINITION
      IDENT Czernowa
      POS 83 37 3
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Olga Czernowa"
        SEX 2
        ATTR 10 10
        CLASS 1
        GALERY Kobiety 5 BSKILLS 3 2 0 0
        EXPERIENCES 499980 2400000 244440 21090
        COLORS 10661584 4424095
        COLOR_CODE 4BM
        FACE 5
        SPEAKER A
        VOICE 16
        RANDOM_SEED 0
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 83 37 3 6 F
      UNITMODE T 83 37
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1806 666 0
      FROM_TO_POS 83 37 3 83 37 3
      FROM_TO_XY 1806 666 1806 666
      LAST_ACTION 0
      HUMAN
        LIMITS 120000 120000 120000 120000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 574 HUMAN
    DEFINITION
      IDENT st1
      POS 97 27 4
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Vera Pimenov"
        SEX 2
        ATTR 10 10
        CLASS 1
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 10661584 4550805
        COLOR_CODE 6BC
        FACE 0
        SPEAKER A
        VOICE 16
        RANDOM_SEED 1314016661
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 97 27 4 6 F
      UNITMODE T 97 27
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2338 474 0
      FROM_TO_POS 97 27 4 97 27 4
      FROM_TO_XY 2338 474 2338 474
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 576 HUMAN
    DEFINITION
      IDENT st2
      POS 97 31 4
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Artur Gavriliuk"
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 11122900 5803443
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 11
        RANDOM_SEED 1124841362
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 97 31 4 6 F
      UNITMODE T 97 31
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2282 546 0
      FROM_TO_POS 97 31 4 97 31 4
      FROM_TO_XY 2282 546 2282 546
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 583 VEHICLE
    DEFINITION
      POS 46 31 3
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 24 COMBINATION 3 3 46
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 46 31 3 6 F
      UNITMODE T 46 31
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 854 558 18
      FROM_TO_POS 46 31 3 46 31 3
      FROM_TO_XY 854 558 854 558
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 0
        ANIM 0 T
        LEAN 0 0 0
    END_OF_GAME_STATE
  UNIT 594 VEHICLE
    DEFINITION
      POS 55 47 4
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 24 COMBINATION 3 3 46
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 55 47 4 6 F
      UNITMODE T 55 47
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 882 846 24
      FROM_TO_POS 55 47 4 55 47 4
      FROM_TO_XY 882 846 882 846
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 0
        ANIM 0 T
        LEAN 0 0 0
    END_OF_GAME_STATE
  UNIT 598 VEHICLE
    DEFINITION
      POS 60 53 4
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 24 COMBINATION 3 3 47
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 60 53 4 6 F
      UNITMODE T 60 53
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 938 954 24
      FROM_TO_POS 60 53 4 60 53 4
      FROM_TO_XY 938 954 938 954
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 24
        ANIM 0 T
        LEAN 0 0 0
    END_OF_GAME_STATE
  UNIT 600 VEHICLE
    DEFINITION
      POS 43 14 2
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 24 COMBINATION 3 3 45
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 43 14 2 6 F
      UNITMODE T 43 14
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1008 252 12
      FROM_TO_POS 43 14 2 43 14 2
      FROM_TO_XY 1008 252 1008 252
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 12
        ANIM 0 T
        LEAN 0 0 0
    END_OF_GAME_STATE
  UNIT 624 VEHICLE
    DEFINITION
      POS 108 55 4
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 24 COMBINATION 3 3 46
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 108 55 4 6 F
      UNITMODE T 108 55
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2254 990 24
      FROM_TO_POS 108 55 4 108 55 4
      FROM_TO_XY 2254 990 2254 990
      LAST_ACTION 0
      VEHICLE
        WEAPON_DEST_DIR 0
        ANIM 0 T
        LEAN 0 0 0
    END_OF_GAME_STATE
  UNIT 692 HUMAN
    DEFINITION
      IDENT bykov
      POS 41 35 3
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Boris Bykov"
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 10070729 3096677
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 13
        RANDOM_SEED 907684452
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 41 35 3 6 F
      UNITMODE T 41 35
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 658 630 0
      FROM_TO_POS 41 35 3 41 35 3
      FROM_TO_XY 658 630 658 630
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 715 HUMAN
    DEFINITION
      IDENT nauk
      POS 65 16 3
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Alexej Aratsilov"
        SEX 1
        ATTR 10 10
        CLASS 4
        BSKILLS 0 0 0 2
        EXPERIENCES 500000 500000 244440 900000
        COLORS 8951995 986895
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 15
        RANDOM_SEED 1260267164
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 65 16 3 6 F
      UNITMODE T 65 16
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1596 288 0
      FROM_TO_POS 65 16 3 65 16 3
      FROM_TO_XY 1596 288 1596 288
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 784 HUMAN
    DEFINITION
      IDENT z4
      POS 56 26 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Eugen Klimov"
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 2 0 0 0
        EXPERIENCES 500000 21220 244440 21110
        COLORS 9413059 2834260
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 11
        RANDOM_SEED 2067135535
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 56 26 5 6 F
      UNITMODE T 56 26
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1204 468 0
      FROM_TO_POS 56 26 5 56 26 5
      FROM_TO_XY 1204 468 1204 468
      LAST_ACTION 0
      HUMAN
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 789 BUILDING
    DEFINITION
      IDENT bar2
      POS 76 19 2
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 67 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 76 19 2 6 F
      UNITMODE F 76 19
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1862 342 0
      FROM_TO_POS 76 19 0 76 19 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 799 HUMAN
    DEFINITION
      IDENT r1
      POS 29 11 2
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Igor Kuc"
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 0 0 0 0
        EXPERIENCES 15600 24630 21510 3240
        COLORS 8951995 5404310
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 11
        RANDOM_SEED 1250797774
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 29 11 2 6 F
      UNITMODE T 29 11
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 658 198 0
      FROM_TO_POS 29 11 2 29 11 2
      FROM_TO_XY 658 198 658 198
      LAST_ACTION 0
      HUMAN
        LIMITS 120000 120000 120000 120000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 800 HUMAN
    DEFINITION
      IDENT r2
      POS 82 32 2
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Yuri Maskinskov"
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 0 0 0 0
        EXPERIENCES 4050 2910 3690 9270
        COLORS 7308969 986895
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 15
        RANDOM_SEED 2104602319
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 82 32 2 6 F
      UNITMODE T 82 32
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1848 576 0
      FROM_TO_POS 82 32 2 82 32 2
      FROM_TO_XY 1848 576 1848 576
      LAST_ACTION 0
      HUMAN
        LIMITS 120000 120000 120000 120000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 801 HUMAN
    DEFINITION
      IDENT r3
      POS 95 59 2
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Igor Rumshas"
        SEX 1
        ATTR 10 10
        CLASS 1
        BSKILLS 0 0 0 0
        EXPERIENCES 20010 17340 8280 660
        COLORS 9413059 7840965
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 11
        RANDOM_SEED 1934529780
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 95 59 2 6 F
      UNITMODE T 95 59
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1834 1062 0
      FROM_TO_POS 95 59 2 95 59 2
      FROM_TO_XY 1834 1062 1834 1062
      LAST_ACTION 0
      HUMAN
        LIMITS 120000 120000 120000 120000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 874 HUMAN
    DEFINITION
      IDENT s4
      POS 36 55 5
      SIDE 4
      NATION 1
      HP 1000
      HUMAN
        NAME "Simon Lake"
        SEX 1
        ATTR 10 10
        CLASS 9
        BSKILLS 2 1 2 0
        EXPERIENCES 1650000 150000 244440 249990
        COLORS 9085115 2834260
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 5
        RANDOM_SEED 2118904816
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 36 55 5 6 F
      UNITMODE T 36 55
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 238 978 0
      FROM_TO_POS 36 55 5 36 55 5
      FROM_TO_XY 238 978 238 978
      LAST_ACTION 0
      HUMAN
        LIMITS 120000 120000 120000 120000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 77 28 2 6 F
      UNITMODE F 77 28
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1764 504 0
      FROM_TO_POS 77 28 0 77 28 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 879 BUILDING
    DEFINITION
      IDENT bar1
      POS 71 23 1
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 67 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 71 23 1 6 F
      UNITMODE F 71 23
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 1666 414 0
      FROM_TO_POS 71 23 0 71 23 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 897 BUILDING
    DEFINITION
      POS 113 37 2
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 86 LEVEL 1 BASE 5
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 113 37 2 6 F
      UNITMODE F 113 37
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2646 654 0
      FROM_TO_POS 113 37 0 113 37 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 905 VEHICLE
    DEFINITION
      POS 116 56 4
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 24 COMBINATION 3 1 45
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 116 56 4 6 F
      UNITMODE T 116 56
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 24 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2464 1008 24
      FROM_TO_POS 116 56 4 116 56 4
      FROM_TO_XY 2464 1008 2464 1008
      LAST_ACTION 0
      VEHICLE
        IS_DRIVER 916 F
        WEAPON_DEST_DIR 24
        ANIM 0 T
        LEAN 0 0 0
    END_OF_GAME_STATE
  UNIT 907 VEHICLE
    DEFINITION
      POS 117 62 5
      SIDE 3
      NATION 3
      HP 1000
      VEHICLE
        CHASSIS 24 COMBINATION 3 1 43
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 117 62 5 6 F
      UNITMODE T 117 62
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2408 1116 30
      FROM_TO_POS 117 62 5 117 62 5
      FROM_TO_XY 2408 1116 2408 1116
      LAST_ACTION 0
      VEHICLE
        IS_DRIVER 911 F
        WEAPON_DEST_DIR 0
        ANIM 0 T
        LEAN 0 0 0
    END_OF_GAME_STATE
  UNIT 910 HUMAN
    DEFINITION
      UNPLACED

      POS 116 56 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Danilo Markin"
        SEX 1
        ATTR 10 10
        CLASS 3
        BSKILLS 0 0 0 0
        EXPERIENCES 24000 10320 7200000 15240
        COLORS 10399947 986895
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 13
        RANDOM_SEED 364498371
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 117 56 5 6 F
      UNITMODE T -1 905
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2464 1008 0
      FROM_TO_POS 116 56 5 116 56 5
      FROM_TO_XY 2464 1008 2464 1008
      LAST_ACTION 0
      HUMAN
        LIMITS 120000 120000 120000 120000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 911 HUMAN
    DEFINITION
      POS 117 62 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Sergej Lugin"
        SEX 1
        ATTR 10 10
        CLASS 3
        BSKILLS 0 0 0 0
        EXPERIENCES 24000 10320 7200000 15240
        COLORS 11122900 5197647
        COLOR_CODE 1BMY
        FACE 0
        SPEAKER A
        VOICE 13
        RANDOM_SEED -32330184
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 118 63 5 6 F
      UNITMODE T -1 907
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2408 1116 0
      FROM_TO_POS 117 62 5 117 62 5
      FROM_TO_XY 2408 1116 2408 1116
      LAST_ACTION 0
      HUMAN
        LIMITS 120000 120000 120000 120000
        INSIDE 907
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 916 HUMAN
    DEFINITION
      POS 116 56 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Alexej Demitkov"
        SEX 1
        ATTR 10 10
        CLASS 3
        BSKILLS 0 0 0 0
        EXPERIENCES 24000 10320 7200000 15240
        COLORS 10070729 2107193
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 15
        RANDOM_SEED -536426719
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 115 55 5 6 F
      UNITMODE T -1 905
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2464 1008 0
      FROM_TO_POS 116 56 5 116 56 5
      FROM_TO_XY 2464 1008 2464 1008
      LAST_ACTION 0
      HUMAN
        LIMITS 120000 120000 120000 120000
        INSIDE 905
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 931 BUILDING
    DEFINITION
      POS 78 10 2
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 86 LEVEL 1 BASE 3
    END_OF_DEFINITION
    GAME_STATE
      ACTION 28 T 143 1
      MOVE 78 10 2 6 F
      UNITMODE F 78 10
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 30 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2044 140 0
      FROM_TO_POS 78 10 0 78 10 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
    END_OF_GAME_STATE
  UNIT 946 BUILDING
    DEFINITION
      POS 39 22 5
      SIDE 3
      NATION 3
      HP 1000
      BUILDING
        TYPE 91 LEVEL 1 BASE 1
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 T 1 1
      MOVE 39 22 5 6 F
      UNITMODE F 39 22
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 12 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 784 396 0
      FROM_TO_POS 39 22 0 39 22 0
      FROM_TO_XY 0 0 0 0
      LAST_ACTION 0
      BUILDING
        TURRET_WEAPON 43
        USER_INTERFACE 1 1 1 1
    END_OF_GAME_STATE
  UNIT 954 HUMAN
    DEFINITION
      IDENT v3
      POS 114 40 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Petr Itkin"
        SEX 1
        ATTR 10 10
        CLASS 2
        LAST_MISSION 10
        BSKILLS 0 0 0 0
        EXPERIENCES 211530 2470380 146880 313200
        COLORS 7900847 2306881
        COLOR_CODE 1BMYO
        FACE 0
        SPEAKER A
        VOICE 11
        RANDOM_SEED 1610940493
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 114 40 5 6 F
      UNITMODE T 114 40
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2632 708 0
      FROM_TO_POS 114 40 5 114 40 5
      FROM_TO_XY 2632 708 2632 708
      LAST_ACTION 0
      HUMAN
        LIMITS 120000 120000 120000 120000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 955 HUMAN
    DEFINITION
      IDENT v2
      POS 113 42 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Igor Tchistiakov"
        SEX 1
        ATTR 10 10
        CLASS 2
        LAST_MISSION 10
        BSKILLS 0 0 0 0
        EXPERIENCES 211530 2470380 146880 313200
        COLORS 9413059 7840965
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 11
        RANDOM_SEED 1934529780
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 113 42 5 6 F
      UNITMODE T 113 42
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2576 744 0
      FROM_TO_POS 113 42 5 113 42 5
      FROM_TO_XY 2576 744 2576 744
      LAST_ACTION 0
      HUMAN
        LIMITS 120000 120000 120000 120000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
  UNIT 956 HUMAN
    DEFINITION
      IDENT v1
      POS 112 42 5
      SIDE 3
      NATION 3
      HP 1000
      HUMAN
        NAME "Ilja Belkevich"
        SEX 1
        ATTR 10 10
        CLASS 2
        LAST_MISSION 10
        BSKILLS 0 0 0 0
        EXPERIENCES 211530 2470380 146880 313200
        COLORS 7308969 986895
        COLOR_CODE 1BM
        FACE 0
        SPEAKER A
        VOICE 13
        RANDOM_SEED 2104602319
    END_OF_DEFINITION
    GAME_STATE
      ACTION 0 F 1 1
      MOVE 112 42 5 6 F
      UNITMODE T 112 42
      STATE 4 24
      WEAPON_LOADING 0 0
      ATTACK 0 0 F 0
      PLAN 0 T
      ANIM_STATES 0 0 0 0
      MASHA_FLAG 0 DYING 0
      SELECTION 0 0 0 0
      DRAW 2548 744 0
      FROM_TO_POS 112 42 5 112 42 5
      FROM_TO_XY 2548 744 2548 744
      LAST_ACTION 0
      HUMAN
        LIMITS 120000 120000 120000 120000
        ANIM_LEGS T
        ACTIVE_ATTACK 1
    END_OF_GAME_STATE
END_OF_NEW_UNITS

COLDMEAT
END_OF_COLDMEAT

FOGOBJ
END_OF_FOGOBJ

MISSILES
END_OF_MISSILES

EXPLOSIONS
END_OF_EXPLOSIONS

CRATERS_NEW
END_OF_CRATERS_NEW

LAPSER_EFECTS
END_OF_LAPSER_EFECTS

LASER_EFECTS
END_OF_LASER_EFECTS

USER_INTERFACE
  VIEW 16 796 982 542 1
  MASHA_FLAG 2 F F
END_OF_USER_INTERFACE

MC_COMMANDS
END_OF_MC_COMMANDS

DEBRIEFING
SIDE 0 10
  LINES
SIDE 1 10
  LINES
SIDE 2 10
  LINES
SIDE 3 10
  LINES
SIDE 4 10
  LINES
SIDE 5 10
  LINES
SIDE 6 10
  LINES
SIDE 7 10
  LINES
SIDE 8 10
  LINES
END_OF_DEBRIEFING

AREAS
  ACTIVE 5
  LAST 65
  AREA 1
    NAME glad
    COLOR 0053FF
    VISIBLE
    SHORTCUT 1
    LINES 50 3 14 23
    ---+++--------
    --+++++-------
    --++++--------
    -+++++--------
    -++++---------
    -++++---------
    -+++----------
    ++++----------
    ++++----------
    -+++----------
    -+++----------
    --+++---------
    ---+++--------
    ----+++-------
    -----+++------
    ------+++-----
    -------+++----
    --------+++---
    ---------+++--
    ----------+++-
    -----------+++
    ------------++
    -------------+
  AREA 2
    NAME loga
    COLOR 0093FF
    VISIBLE
    SHORTCUT 2
    LINES 77 35 13 10
    +------------
    +++----------
    ++++---------
    --++++-------
    ----++++-----
    -----++++----
    -------++++--
    ---------++++
    ----------+++
    ------------+
  AREA 3
    NAME wiez
    COLOR B940FF
    VISIBLE
    SHORTCUT 3
    LINES 98 26 9 8
    ---+-----
    ++++-----
    +++++----
    ++++++---
    +++++++--
    -+++++++-
    ----+++++
    -----+++-
  AREA 4
    NAME przedbun
    COLOR 6CFF58
    VISIBLE
    SHORTCUT 1
    LINES 44 19 16 16
    ---++-----------
    ---++-----------
    --+++-----------
    --+++-------+---
    +++++++-----+---
    -++++++++---+---
    -++++++++++-++--
    --++++++++++++--
    --++++++++++++--
    ---++++++++++++-
    -----++++++++++-
    ------++++++++++
    -------+++++++++
    ---------+++++++
    ----------++++++
    -----------+++++
  AREA 5
    NAME Area47
    COLOR 00FF80
    VISIBLE
    SHORTCUT 2
    LINES 95 24 9 9
    +++++----
    ----+----
    ----+----
    ----+----
    ----+----
    ----+----
    ----+----
    ----+----
    ----+++++
  AREA 6
    NAME Area48
    COLOR FFA658
    VISIBLE
    SHORTCUT 3
    LINES 60 10 10 11
    +++++-----
    -+---+----
    -+---+----
    --+--+----
    --++++----
    ---+++----
    ---+--+---
    ----+--+--
    ----+---+-
    -----+--+-
    -----+++++
  AREA 7
    NAME bager
    COLOR FF40CC
    VISIBLE
    SHORTCUT 4
    LINES 61 15 1 1
    +
  AREA 8
    NAME Area51
    COLOR 00FFF9
    VISIBLE
    SHORTCUT 5
    LINES 38 35 6 6
    ++----
    +++---
    -+++--
    --+++-
    ---+++
    ----++
  AREA 9
    NAME droga1
    COLOR F2FF58
    VISIBLE
    SHORTCUT 1
    LINES 78 42 3 3
    +--
    ++-
    -++
  AREA 10
    NAME Area53
    COLOR 0079FF
    VISIBLE
    SHORTCUT 2
    LINES 68 32 1 1
    +
  AREA 11
    NAME pobaga
    COLOR 00DFFF
    VISIBLE
    SHORTCUT 1
    LINES 60 14 11 8
    ++---------
    +++++------
    ++++++++---
    ++++++++++-
    -+++++++++-
    ---++++++++
    ----+++++++
    ------+++++
  AREA 12
    NAME powiezu
    COLOR 53FF58
    VISIBLE
    SHORTCUT 2
    LINES 87 21 13 16
    -----++++----
    ++-+++++-----
    +++++++------
    -+++++-------
    -+++++-------
    -+++++-------
    --++++-------
    --+++++------
    ---++++------
    ----+++------
    -----++------
    ------++-----
    -------++----
    --------+++--
    ---------+++-
    -----------++
  AREA 13
    NAME zakaz
    COLOR 00FFD2
    SHORTCUT 1
    LINES 104 49 28 21
    ------------+++++-----------
    -----------+++++++----------
    ----------++++++++----------
    --------++++++++++++--------
    --------++++++++++++--------
    --------++++++++++++--------
    --------+++++++++++++-------
    --------+++++++++++++-------
    --------++++++++++++++------
    --------++++++++++++++------
    -------++++++++++++++++-----
    ------+++++++++++++++++-----
    -----+++++++++++++++++++----
    ----++++++++++++++++++++----
    ---++++++++++++++++++++++---
    -++++++++++++++++++++++++---
    --++++++++++++++++++++++++--
    --+++++++++++++++++++++++++-
    --+++++++++++++++++++++++++-
    --++++++++++++++++++++++++++
    ++++++++++++++++++++++++++++
  AREA 14
    NAME wyjscie
    COLOR FFE658
    VISIBLE
    SHORTCUT 2
    LINES 27 54 18 16
    +++++++++++-------
    -++++++++++-------
    -+++++++++++------
    --++++++++++------
    --+++++++++++-----
    ---++++++++++-----
    ---+++++++++++----
    ----++++++++++----
    ----+++++++++++---
    -----++++++++++---
    -----+++++++++++--
    ------++++++++++--
    ------+++++++++++-
    -------++++++++++-
    -------+++++++++++
    --------++++++++++
  AREA 15
    NAME Area58
    COLOR 9FFF58
    VISIBLE
    SHORTCUT 3
    LINES 82 24 8 8
    +++-----
    ++++----
    +++++---
    -+++++--
    -++++++-
    --+++++-
    ---+++++
    -----+++
  AREA 16
    NAME bags
    COLOR 00FF93
    VISIBLE
    SHORTCUT 4
    LINES 86 32 1 1
    +
  AREA 17
    NAME zak
    COLOR E6FF58
    VISIBLE
    SHORTCUT 5
    LINES 84 33 1 1
    +
  AREA 18
    NAME ata
    COLOR B940FF
    VISIBLE
    SHORTCUT 7
    LINES 79 32 10 12
    +---------
    +++-------
    +++++-----
    +++++++---
    +++++++++-
    ++++++++++
    ++++++++++
    --++++++++
    ---+++++++
    -----+++++
    -------+++
    ---------+
  AREA 19
    NAME ata1
    COLOR 00FFD9
    VISIBLE
    SHORTCUT 6
    LINES 86 35 1 1
    +
  AREA 20
    NAME Area65
    COLOR 00FF60
    VISIBLE
    SHORTCUT 8
    LINES 84 30 1 1
    +
END_OF_AREAS

